Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 7 MSFT What Now For AI Stocks? Clues From Microsoft, Google, Amazon, Palantir
May 7 MSFT Microsoft: Bubble, Bubble Toil And Trouble
May 7 GME What Is A Short Squeeze And What Happened With GameStop, AMC
May 7 MSFT Microsoft and OpenAI launch $2M fund to counter election deepfakes
May 7 MSFT Google's DeepMind Co-Founder Mustafa Suleyman, Shares His Exciting First Month At Microsoft: 'Truly Transformational'
May 7 MSFT Nvidia Joins $1.05B Wayve Funding, Advances Automated Driving
May 7 MSFT Q1 2024 Varonis Systems Inc Earnings Call
May 7 MSFT Self-Driving Car Startup Wayve Raises More Than $1 Billion From Investors Including SoftBank, Nvidia
May 7 MSFT The biggest risk to investing in Mag 7 stocks like Nvidia and Amazon, according to top CEOs
May 7 MSFT Microsoft sees antitrust complaint by Spanish startups' group over cloud services
May 7 MSFT Wipro & Microsoft launch GenAI-powered virtual assistants for financial services
May 7 MSFT 1 Unstoppable Stock Set to Join Nvidia, Microsoft, Apple, and Alphabet in the $2 Trillion Club
May 7 MSFT Exclusive - Microsoft hit with Spanish startups' complaint about cloud practices
May 7 MSFT Amazon To Invest $9B In Singapore Cloud Infrastructure, Doubling Its Current Investment
May 7 MSFT Jim Cramer Suggests End Of Market Sell-Off, Points To Big Tech Recovery: 'Stop Waiting For A Correction'
May 7 MSFT Dow Jones Futures Fall: AI Stock Palantir Plunges On Earnings; Apple 'Let Loose' Event Next
May 7 MSFT Princeton Digital Gets Green Loan for $1.5 Billion Asia AI Hub
May 7 MSFT Meet MAI-1: Microsoft Readies New AI Model to Compete With Google, OpenAI
May 6 MSFT Nvidia Backs UK Self-Driving Startup Wayve in $1 Billion Round
May 6 MSFT IBM CEO Arvind Krishna: Why the economy has slowed, and how AI is benefiting
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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