Virtual Reality Stocks List

Recent Signals

Date Stock Signal Type
2021-04-22 HERO 180 Bearish Setup Bearish Swing Setup
2021-04-22 HERO 50 DMA Resistance Bearish
2021-04-22 HERO Pocket Pivot Bullish Swing Setup
2021-04-22 HIMX Doji - Bearish? Reversal
2021-04-22 HIMX 20 DMA Resistance Bearish
2021-04-22 IMMR MACD Bullish Signal Line Cross Bullish
2021-04-22 IMMR Lower Bollinger Band Walk Weakness
2021-04-22 LOUP 180 Bearish Setup Bearish Swing Setup
2021-04-22 LOUP Bollinger Band Squeeze Range Contraction
2021-04-22 U Shooting Star Candlestick Bearish
2021-04-22 U 50 DMA Resistance Bearish
2021-04-22 U Pocket Pivot Bullish Swing Setup
2021-04-22 U Bollinger Band Squeeze Range Contraction
2021-04-22 U Lizard Bearish Bearish Day Trade Setup
2021-04-22 U Doji - Bearish? Reversal
2021-04-22 VTSI MACD Bullish Signal Line Cross Bullish
2021-04-22 VTSI 20 DMA Support Bullish
2021-04-22 VTSI 50 DMA Support Bullish
2021-04-22 VUZI 50 DMA Support Bullish
2021-04-22 WIMI Doji - Bearish? Reversal
2021-04-22 WIMI Slingshot Bearish Bearish Swing Setup
2021-04-22 YVR 50 DMA Resistance Bearish
2021-04-22 YVR Pocket Pivot Bullish Swing Setup

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.
Current VR technology most commonly uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens.
VR systems that include transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems. This tactile information is generally known as force feedback video gaming and training applications.

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