Online Game Stocks List

Recent Signals

Date Stock Signal Type
2021-05-14 GIGM Lower Bollinger Band Walk Weakness
2021-05-14 GRVY Crossed Above 20 DMA Bullish
2021-05-14 GRVY Crossed Above 50 DMA Bullish
2021-05-14 GRVY 200 DMA Resistance Bearish
2021-05-14 GRVY Volume Surge Other
2021-05-14 GRVY MACD Bullish Signal Line Cross Bullish
2021-05-14 HUYA Slingshot Bearish Bearish Swing Setup
2021-05-14 IQ Lower Bollinger Band Walk Weakness
2021-05-14 IQ Jack-in-the-Box Bearish Bearish Swing Setup
2021-05-14 NCTY Jack-in-the-Box Bearish Bearish Swing Setup
2021-05-14 NCTY MACD Bullish Signal Line Cross Bullish
2021-05-14 SOHU Pocket Pivot Bullish Swing Setup
2021-05-14 SOHU Crossed Above 50 DMA Bullish
2021-05-14 SOHU 20 DMA Resistance Bearish
2021-05-14 SOHU Doji - Bearish? Reversal
2021-05-14 XNET Lower Bollinger Band Walk Weakness
2021-05-14 XNET Jack-in-the-Box Bearish Bearish Swing Setup

Recent News for Online Game Stocks

Date Stock Title
May 14 SOHU Sohu.com Stock Gains On Strong Q1 Earnings, Q2 Guidance
May 14 IQ iQIYI Holds 2021 iQIYI World Conference, Promoting the Industrialization of Film and TV through Intelligent Production and Creation of a Healthy Industry Ecosystem
May 14 GRVY GRAVITY Interactive, Inc. Announced the Return of Dragon Saga for the European Region
May 14 GRVY Gravity reports Q1 results
May 14 NCTY The9 Inks Three Chia Cryptocurrency Mining Machine Purchase Agreements For $5.7M
May 14 GRVY Gravity Reports First Quarter of 2021 Results and Business Update
May 14 NCTY The9 shares rise on $5.7M purchase deal for Chia cryptocurrency mining machine
May 14 NCTY The9 Signed Chia Cryptocurrency Mining Machine Purchase and Cloud Service Leasing Agreements
May 14 SOHU Earnings Scheduled For May 14, 2021
May 14 IQ China's streaming giant iQiyi may turn a profit in 5 years - CEO
May 14 SOHU Sohu.com reports Q1 results
May 14 SOHU Sohu.com Reports First Quarter 2021 Unaudited Financial Results
May 13 NTES E-Sports & Video Games For The Win: CEO’s of Activision Blizzard, ESE Entertainment, NetEase, and Enthusiast Gaming - Driving Revenue Growth and Market Share
May 13 XNET Xunlei Limited Schedules 2021 Unaudited First Quarter Earnings Release on May 20, 2021
May 13 HUYA Cathie Wood Piles Up Palantir For Third Day In A Row, Adding $39M Worth Of Shares
May 12 WB Tesla Endorses Chinese Auto Industry Calibration Under New Rules: Reuters
May 12 HUYA Cathie Wood Loads Up $57M In Palantir As Stock Stages Reversal On Q1 Earnings Beat
May 11 WB Company News for May 11, 2021
May 11 HUYA Cathie Wood Cuts Apple Stake By 30% And Buys Coinbase, DraftKings
May 10 WB Weibo Corporation (WB) CEO Gaofei Wang on Q1 2021 Results - Earnings Call Transcript

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds. The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players. Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.Online game culture sometimes faces criticisms for an environment that might promote cyberbullying, violence, and xenophobia. Some are also concerned about gaming addiction or social stigma. Online games have attracted players from a variety of ages, nationalities, and occupations. Online game content can also be studied in scientific field, especially gamers' interactions within virtual societies in relation to the behavior and social phenomena of everyday life. It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players. Online games also have the problem of not being permanently playable, unlike purchased retail games, as they require special servers in order to function.

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