Games Stocks List
|ATVI||A||Activision Blizzard, Inc||0.10|
|USM||A||United States Cellular Corporation||-1.44|
|TDS||A||Telephone and Data Systems, Inc.||-0.65|
|CHTR||A||Charter Communications, Inc.||-1.05|
|BHAT||A||Blue Hat Interactive Entertainment Technology||0.74|
Related Industries: Beverages - Soft Drinks Conglomerates Consumer Electronics Electronic Gaming & Multimedia Electronic Gaming & Multimedia Gambling Information Technology Services Internet Content & Information Leisure Media - Diversified Pay TV Publishing Resorts & Casinos Restaurants Semiconductors Software - Application Specialty Retail Telecom Services
|BNGE||B||First Trust S-Network Streaming and Gaming ETF||11.1|
|RSPC||C||Invesco S&P 500 Equal Weight Communication Services ETF||11.08|
|XLC||B||The Communication Services Select Sector SPDR Fund||9.48|
|EVNT||B||AltShares Event-Driven ETF||8.19|
|HERO||C||Global X Video Games & Esports ETF||7.43|
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.