Augmented Reality Stocks List

Augmented Reality Stocks Recent News

Date Stock Title
Nov 20 QUAD Renowned Agency Executive Tim Maleeny to Join Quad Leadership Team
Nov 20 WIMI WiMi Researches Consensus Algorithms for Blockchain-based Internet of Things Applications
Nov 20 VUZI Vuzix Announces General Availability of Z100 Smart Glasses
Nov 20 QUAD Quad Hosts 2024 Investor Day Today
Nov 18 QUAD Are Industrial Products Stocks Lagging Cintas (CTAS) This Year?
Nov 18 VUZI Vuzix M-Series Smart Glasses Now Certified for Use with Microsoft Intune
Nov 18 QUAD Why Fast-paced Mover Quad/Graphics (QUAD) Is a Great Choice for Value Investors
Nov 18 HIMX Himax Drives Innovations in Automotive Display Technology with Mass Production of Third-Gen LCD TDDI and High-End OLED Touch IC
Nov 17 VRAR Glimpse Group First Quarter 2025 Earnings: Revenues Disappoint
Nov 15 VRAR US Penny Stocks To Consider In November 2024
Nov 15 QUAD What Makes Quad/Graphics (QUAD) a Strong Momentum Stock: Buy Now?
Nov 15 VUZI Q3 2024 Vuzix Corp Earnings Call
Nov 15 VRAR The Glimpse Group reports FQ1 results
Nov 15 VUZI Vuzix Corp (VUZI) Q3 2024 Earnings Call Highlights: Navigating Revenue Declines with Strategic ...
Nov 15 PERF Perfect Corp. (PERF): Among the Best AI Penny Stocks to Buy According to Analysts
Nov 15 VUZI Vuzix (VUZI) Q3 2024 Earnings Call Transcript
Nov 15 VRAR The Glimpse Group, Inc. 2025 Q1 - Results - Earnings Call Presentation
Nov 15 VRAR The Glimpse Group, Inc. (VRAR) Q1 2025 Earnings Call Transcript
Nov 14 IMMR Immersion (IMMR) Increases Despite Market Slip: Here's What You Need to Know
Nov 14 VUZI Vuzix Corporation (VUZI) Q3 2024 Earnings Call Transcript
Augmented Reality

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world, not as a simple display of data, but through the integration of immersive sensations, which are perceived as natural parts of an environment. The earliest functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S. Air Force's Armstrong Laboratory in 1992. Commercial augmented reality experiences were first introduced in entertainment and gaming businesses. Subsequently, augmented reality applications have spanned commercial industries such as education, communications, medicine, and entertainment. In education, content may be accessed by scanning or viewing an image with a mobile device or by using markerless AR techniques.Augmented reality is used to enhance natural environments or situations and offer perceptually enriched experiences. With the help of advanced AR technologies (e.g. adding computer vision, incorporating AR cameras into smartphone applications and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulated. Information about the environment and its objects is overlaid on the real world. This information can be virtual or real, e.g. seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space. Augmented reality also has a lot of potential in the gathering and sharing of tacit knowledge. Augmentation techniques are typically performed in real time and in semantic contexts with environmental elements. Immersive perceptual information is sometimes combined with supplemental information like scores over a live video feed of a sporting event. This combines the benefits of both augmented reality technology and heads up display technology (HUD).

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