Video Gaming Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Gaming stocks.

Video Gaming Stocks Recent News

Date Stock Title
Nov 20 BBY These 19 stocks are poised for tax reform turbocharge - Jefferies
Nov 20 NCTY The9 Limited to Hold Annual General Meeting on December 27, 2024, and to Issue Class B Ordinary Shares to its Chief Executive Officer
Nov 19 RBLX Roblox: Listen To The Market
Nov 19 RBLX Roblox Unusual Options Activity For November 19
Nov 19 RBLX Roblox taps former Roku executive Parampath to aid advertising push
Nov 19 ACEL Implied Volatility Surging for Accel Entertainment (ACEL) Stock Options
Nov 19 RBLX Roblox: A Transformative Force Reshaping The Gaming Landscape
Nov 18 RBLX Roblox tightens messaging rules for under-13 users amid abuse concerns
Nov 18 BBY Holiday Magic Continues at Best Buy, Black Friday Sale Begins Nov. 21
Nov 18 RBLX Roblox Adds Parental Controls After Claims It Compromises Child Safety
Nov 18 RBLX Roblox no longer allows users under 13 to message others outside of games
Nov 18 ACEL A Look Back at Gaming Solutions Stocks’ Q3 Earnings: Light & Wonder (NASDAQ:LNW) Vs The Rest Of The Pack
Nov 18 GRVY Gravity: An Undervalued Gem With Significant Concentration Risk
Nov 17 RBLX Roblox Corporation (RBLX): Among ARK Invest’s Top Stock Picks for 2024
Nov 16 GRVY Gravity Third Quarter 2024 Earnings: EPS: ₩3,221 (vs ₩4,168 in 3Q 2023)
Nov 15 BBY Shopping Spree – Sales Of Ultra-Large XXL TVs Have Skyrocketed 877% As Prices Drop By 53% In The Past Year
Nov 15 RBLX Roblox Corporation (RBLX): Among the Best Metaverse Stocks To Buy According to Hedge Funds
Nov 15 RBLX ValueAct Capital Amplifies Stake in Roblox Corp by Over 340%
Nov 14 RBLX ValueAct's top Q3 trades feature new Meta, Visa stakes, KKR, Spotify exits
Video Gaming

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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