Video Gaming Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Gaming stocks.

Recent Signals

Date Stock Signal Type
2021-08-02 ACEL 20 DMA Resistance Bearish
2021-08-02 ACEL Bollinger Band Squeeze Range Contraction
2021-08-02 ACEL 200 DMA Resistance Bearish
2021-08-02 BBY Narrow Range Bar Range Contraction
2021-08-02 BBY NR7 Range Contraction
2021-08-02 BBY 50 DMA Resistance Bearish
2021-08-02 BBY 200 DMA Resistance Bearish
2021-08-02 BBY Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-08-02 BBY Bollinger Band Squeeze Range Contraction
2021-08-02 EGLX Stochastic Reached Overbought Strength
2021-08-02 EGLX 20 DMA Support Bullish
2021-08-02 GIGM Pocket Pivot Bullish Swing Setup
2021-08-02 GIGM 20 DMA Resistance Bearish
2021-08-02 GIGM Volume Surge Other
2021-08-02 GIGM Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-08-02 GRVY Crossed Above 20 DMA Bullish
2021-08-02 GRVY Slingshot Bearish Bearish Swing Setup
2021-08-02 GRVY Bollinger Band Squeeze Range Contraction
2021-08-02 HERO Pocket Pivot Bullish Swing Setup
2021-08-02 NCTY Calm After Storm Range Contraction
2021-08-02 NCTY Bollinger Band Squeeze Range Contraction
2021-08-02 NERD Narrow Range Bar Range Contraction
2021-08-02 NERD NR7 Range Contraction
2021-08-02 SKLZ NR7 Range Contraction
2021-08-02 SKLZ Narrow Range Bar Range Contraction
2021-08-02 ZNGA Fell Below 200 DMA Bearish

Video Gaming Stocks Recent News

Date Stock Title
Aug 2 BBY Best Buy (BBY) Gains As Market Dips: What You Should Know
Aug 2 RBLX Activision (ATVI) Option Traders Ready to Level Up
Aug 2 HERO Activision (ATVI) Option Traders Ready to Level Up
Aug 2 SKLZ Wells Fargo Sets Expectations on Skillz Stock Ahead of Earnings
Aug 2 SKLZ Skillz inks strategic partnership with Exit Games to power its esports tournaments and platform
Aug 2 SKLZ Skillz Forms Strategic Partnership with Exit Games, Developer of Photon, World’s Most Advanced Synchronous Multiplayer Gaming Technology
Aug 1 SKLZ Why I Sold Skillz
Jul 31 ZNGA 3 Top Tech Stocks Under $20 Per Share
Jul 31 RBLX Taking Your Portfolio to the Metaverse? Start With These 3 Stocks
Jul 30 GIGM GigaMedia reports Q2 results
Jul 30 GIGM GigaMedia Announces Second-Quarter 2021 Financial Results
Jul 29 BBY Amazon Forecast Falls Short as Pandemic Online Bump Fades
Jul 29 ZNGA 15 Stocks that Will Double In 2021
Jul 29 ACEL Accel Entertainment (ACEL) Earnings Expected to Grow: What to Know Ahead of Q2 Release
Jul 29 BBY Best Buy (BBY) is a Top-Ranked Value Stock: Should You Buy?
Jul 29 ACEL Accel Entertainment, Inc. to Announce Second Quarter 2021 Financial Results
Jul 29 EGLX Enthusiast Gaming to Announce Second Quarter Financial Results on August 10, 2021
Jul 29 RBLX Probing the Long Side of Roblox Once Again
Jul 29 SKLZ Cathie Wood Doubles Down On Teladoc, Spotify, Shopify As Stocks See Earnings-Related Dips
Jul 28 RBLX Facebook Bets Big On Metaverse: Why It's Important For The Industry, FB Stock

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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