Technical Analysis for GME - Gamestop Corporation

Grade Last Price % Change Price Change
F 10.42 1.07% 0.11
GME closed up 1.07 percent on Friday, April 19, 2024, on 58 percent of normal volume. Due to the stock's strong downtrend, it may remain oversold for a while. So, if you're looking for a reason to buy, don't put too much weight on it being oversold.
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Trend Table & Recent EOD Trading Signals

ADX Long Term Intermediate Term Short Term
Strong Down Down Down

Date Alert Name Type % Chg
Narrow Range Bar Range Contraction 0.00%
Wide Bands Range Expansion 0.00%
Oversold Stochastic Weakness 0.00%
Outside Day Range Expansion 1.07%
Wide Bands Range Expansion 1.07%
Oversold Stochastic Weakness 1.07%
NR7 Range Contraction 1.17%
Narrow Range Bar Range Contraction 1.17%
Wide Bands Range Expansion 1.17%
Oversold Stochastic Weakness 1.17%

   Recent Intraday Alerts

Alert Time
60 Minute Opening Range Breakout about 21 hours ago
Up 1% about 22 hours ago
Fell Below Previous Day's Low about 23 hours ago
Down 1% about 23 hours ago
Rose Above Previous Day's High 2 days ago

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Gamestop Corporation Description

GameStop Corp. operates as a video game retailer. It sells new and pre-owned video game hardware; physical and digital video game software; pre-owned video game products; personal computer (PC) entertainment and other software in various genres, including sports, action, strategy, adventure/role playing, and simulation; digital products, including downloadable content, network points cards, prepaid digital and online timecards, and digitally downloadable software; video game accessories and other products, such as controllers, memory cards, headsets, and other add-ons, as well as strategy guides, magazines, and gaming-related toys; and mobile products, including tablets and accessories, smartphones, and MP3 players. The company sells its products primarily through its GameStop, EB Games, and Micromania stores. It also operates electronic commerce Websites comprising,,,,,,,,, and In addition, the company operates, a browser-based game site; Spawn Labs, a streaming technology company; a digital PC distribution platform available at; iOS and Android mobile applications; and an online consumer electronics marketplace available at As of April 4, 2013, its retail network and family of brands included 6,602 company-operated stores in 15 countries worldwide. The company, formerly known as GSC Holdings Corp., was founded in 1994 and is headquartered in Grapevine, Texas.


Sector: Consumer Cyclical
Industry: Specialty Retail
Keywords: Consumer Electronics Games E Commerce Smartphones Video Games Magazines Digital Video MP3 Digital Distribution Electronic Commerce Retail Network Digital Products Pawn Video Game Industry Game Software Video Game Hardware Video Game Products

Is GME a Buy, Sell or Hold?

Indicator Bull Case Neutral / Hold Bear Case
50 DMA
200 DMA
ADX Trend
Oversold / Overbought
Relative Strength


Indicator Value
52 Week High 27.65
52 Week Low 9.95
Average Volume 4,199,103
200-Day Moving Average 15.89
50-Day Moving Average 13.24
20-Day Moving Average 11.65
10-Day Moving Average 10.62
Average True Range 0.64
RSI (14) 35.06
ADX 30.4
+DI 14.11
-DI 33.27
Chandelier Exit (Long, 3 ATRs) 13.72
Chandelier Exit (Short, 3 ATRs) 11.86
Upper Bollinger Bands 14.63
Lower Bollinger Band 8.67
Percent B (%b) 0.29
BandWidth 51.18
MACD Line -0.94
MACD Signal Line -0.90
MACD Histogram -0.0441
Fundamentals Value
Market Cap 3.18 Billion
Num Shares 306 Million
EPS -0.02
Price-to-Earnings (P/E) Ratio -521.00
Price-to-Sales 0.79
Price-to-Book 3.55
PEG Ratio 0.86
Pivot Point Level Traditional / Classic Fibonacci Demark Woodie Camarilla
Resistance 4 (R4) 10.86
Resistance 3 (R3) 10.84 10.67 10.79
Resistance 2 (R2) 10.67 10.55 10.68 10.76
Resistance 1 (R1) 10.54 10.48 10.61 10.57 10.74
Pivot Point 10.37 10.37 10.40 10.38 10.37
Support 1 (S1) 10.25 10.26 10.31 10.27 10.10
Support 2 (S2) 10.08 10.19 10.09 10.08
Support 3 (S3) 9.95 10.08 10.05
Support 4 (S4) 9.98