Video Games Stocks List

Video Games Stocks Recent News

Date Stock Title
May 17 GME Walmart CFO, Fmr Home Depot CEO, & more: C-Suite Insights
May 17 GME GameStop's insane week ends with ~27% stock gain: A timeline of notable events
May 17 TGT Nvidia earnings, May FOMC minutes: What to Watch Next Week
May 17 TGT Retail Earnings: A Closer Look
May 17 GME Goldman Sees Fear of Underperforming as Retail Crowd Returns
May 17 GME Stocks Mixed As Dow Closes Above 40,0000; GameStop Dives As Nvidia Faces Earnings Test
May 17 GME Meme stock frenzy begins to fizzle
May 17 GME Do meme stocks like GameStop ruin the investing experience for newbies?
May 17 GME Meme stocks return: Yahoo Finance Reports
May 17 GME Hedge funds squeezed from short bets amid surging meme stocks, Goldman Sachs says
May 17 GME Decoding The FFIE Surge: Inside Faraday Future's Nasdaq Rally
May 17 GME Market drivers, GameStop, China's property push: Catalysts
May 17 GME Elon Musk to expand Tesla gigafactory rocked by Left-wing protests
May 17 GME These stocks ripped even higher than GameStop in the meme rally
May 17 GME Heard on the Street: GameStop’s Game Woes Grow
May 17 GME Microsoft's Game Pass is bad news for GameStop investors
May 17 GME GameStop stock is crashing after the company reported weak sales and cashed in on the meme stock revival by selling 45 million shares
May 17 GME Dow Jones Holds Strong Near 40,000; GameStop Slammed On Share Offering, But Reddit Jumps On OpenAI Pact
May 17 GME Top Midday Stories: GameStop Shares Plunge on Q1 Sales Drop, Stock-Sale Plan; Big Hess Shareholder to Abstain From Chevron Takeover Vote; Robinhood Gets Double Upgrade from BofA Securities
May 17 GME GameStop Watchers Urge Ryan Cohen to Capitalize on Meme Moment
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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