Entertainment Stocks List



Recent Signals

Date Stock Signal Type
2021-04-16 AGS Bollinger Band Squeeze Range Contraction
2021-04-16 BALY Volume Surge Other
2021-04-16 BALY Lower Bollinger Band Walk Weakness
2021-04-16 BALY Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-04-16 BALY Pocket Pivot Bullish Swing Setup
2021-04-16 BETZ Bollinger Band Squeeze Range Contraction
2021-04-16 BETZ Narrow Range Bar Range Contraction
2021-04-16 BETZ NR7 Range Contraction
2021-04-16 BYD NR7 Range Contraction
2021-04-16 BYD New 52 Week High Strength
2021-04-16 BYD New 52 Week Closing High Bullish
2021-04-16 BYD Pocket Pivot Bullish Swing Setup
2021-04-16 CIDM Spinning Top Other
2021-04-16 EA Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-04-16 ELYS Lower Bollinger Band Walk Weakness
2021-04-16 ESGC Jack-in-the-Box Bearish Bearish Swing Setup
2021-04-16 GHAC Volume Surge Other
2021-04-16 GHACU 20 DMA Support Bullish
2021-04-16 GHACU Stochastic Sell Signal Bearish
2021-04-16 GNOG NR7 Range Contraction
2021-04-16 GNOG Narrow Range Bar Range Contraction
2021-04-16 GNOG Hammer Candlestick Bullish
2021-04-16 IGT 20 DMA Support Bullish
2021-04-16 IMAX Pocket Pivot Bullish Swing Setup
2021-04-16 IMAX 50 DMA Support Bullish
2021-04-16 IMAX 20 DMA Support Bullish
2021-04-16 INSE Bullish Engulfing Bullish
2021-04-16 INSE 50 DMA Support Bullish
2021-04-16 JAKK 180 Bearish Setup Bearish Swing Setup
2021-04-16 LGF.A 20 DMA Resistance Bearish
2021-04-16 LGF.A Crossed Above 50 DMA Bullish
2021-04-16 LGF.B Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-04-16 LGF.B 50 DMA Resistance Bearish
2021-04-16 LGF.B Spinning Top Other
2021-04-16 LGF.B Pocket Pivot Bullish Swing Setup
2021-04-16 LYV Narrow Range Bar Range Contraction
2021-04-16 LYV Stochastic Reached Oversold Weakness
2021-04-16 LYV NR7 Range Contraction
2021-04-16 RDI Shooting Star Candlestick Bearish
2021-04-16 RDI Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-04-16 RSI Slingshot Bearish Bearish Swing Setup
2021-04-16 RSI 200 DMA Resistance Bearish
2021-04-16 RSI Pocket Pivot Bullish Swing Setup
2021-04-16 SCR Lower Bollinger Band Walk Weakness
2021-04-16 SEAS Pocket Pivot Bullish Swing Setup
2021-04-16 SEAS Bollinger Band Squeeze Range Contraction
2021-04-16 SEAS Crossed Above 20 DMA Bullish
2021-04-16 SGMS Pocket Pivot Bullish Swing Setup
2021-04-16 SGMS MACD Bullish Centerline Cross Bullish
2021-04-16 SIX Narrow Range Bar Range Contraction
2021-04-16 SIX Doji - Bearish? Reversal
2021-04-16 SIX Bollinger Band Squeeze Range Contraction
2021-04-16 VICI Pocket Pivot Bullish Swing Setup
2021-04-16 VICI New 52 Week Closing High Bullish
2021-04-16 VICI New 52 Week High Strength
2021-04-16 WWE 20 DMA Support Bullish
2021-04-16 WWE Bollinger Band Squeeze Range Contraction
2021-04-16 YVR 1,2,3 Pullback Bullish Bullish Swing Setup
2021-04-16 YVR Stochastic Buy Signal Bullish
2021-04-16 YVR 50 DMA Resistance Bearish

Recent News for Entertainment Stocks

Date Stock Title
Apr 17 BETZ NFL Exec Matt Higgins On How Perception Of Sports Betting Has Changed In The League
Apr 16 LYV Early Profit-Taking Saved The Live Nation Stock Trade
Apr 16 WWE WWE® Announces 2021 Annual Meeting of Stockholders
Apr 16 EA Square Enix Stock Gains On Takeover Rumors: Bloomberg
Apr 16 SIX Why Benzinga's Founder Expects Six Flags To Reach $60 By August
Apr 16 EA Videogame sales hit $5.6B in March, another industry record
Apr 16 BYD Vaccine boost seen for regional casino stocks as recovery heats up
Apr 16 CZR Vaccine boost seen for regional casino stocks as recovery heats up
Apr 16 GDEN Vaccine boost seen for regional casino stocks as recovery heats up
Apr 16 EBET Esports Technologies soars 700% over its IPO pricing level
Apr 16 WWE Pat McAfee Joins WWE® Friday Night SmackDown®
Apr 16 BALY Bally's Corporation Announces Plan For Richmond Residents To Participate In Equity Ownership Of Bally's Richmond Casino Resort
Apr 16 RSI Rush Street Interactive rallies after Jefferies points to tech advantage
Apr 16 EBET Wall Street Breakfast: Crypto Stumbling Blocks
Apr 16 EA Final Fantasy Maker Jumps on Report It Could Be M&A Target
Apr 16 BALY Bally's prices equity offering at $55
Apr 16 BALY Bally's Corporation Announces Pricing Of Common Stock Offering
Apr 15 CZR NFL Signs Deals With Caesars, DraftKings, FanDuel For Official Partnerships
Apr 15 SGMS Scientific Games names new technology chief
Apr 15 SGMS Victor Blanco to join Scientific Games as Chief Technology Officer

Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant/audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performance, as in the case of theatre or concerts; or unscripted and spontaneous, as in the case of children's games. Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion for example with stage magic. Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days.
Some activities that were once considered entertaining, particularly public punishments, have been removed from the public arena. Others, such as fencing or archery, once necessary skills for some, have become serious sports and even professions for the participants, at the same time developing into entertainment with wider appeal for bigger audiences. In the same way, other necessary skills, such as cooking, have developed into performances among professionals, staged as global competitions and then broadcast for entertainment. What is entertainment for one group or individual may be regarded as work by another.
The familiar forms of entertainment have the capacity to cross over different media and have demonstrated a seemingly unlimited potential for creative remix. This has ensured the continuity and longevity of many themes, images, and structures.

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