Entertainment Stocks List



Related ETFs - A few ETFs which own one or more of the above listed Entertainment stocks.

Recent Signals

Date Stock Signal Type
2022-01-20 AGS 200 DMA Resistance Bearish
2022-01-20 AGS Upper Bollinger Band Walk Strength
2022-01-20 BALY New 52 Week Low Weakness
2022-01-20 BALY Lower Bollinger Band Walk Weakness
2022-01-20 BALY New 52 Week Closing Low Bearish
2022-01-20 BYD Lower Bollinger Band Walk Weakness
2022-01-20 BYD Pocket Pivot Bullish Swing Setup
2022-01-20 BYD Cup with Handle Other
2022-01-20 BYD Death Cross Bearish
2022-01-20 CIDM New 52 Week Closing Low Bearish
2022-01-20 CIDM Lower Bollinger Band Walk Weakness
2022-01-20 CIDM MACD Bearish Signal Line Cross Bearish
2022-01-20 CIDM New 52 Week Low Weakness
2022-01-20 CNTY Lower Bollinger Band Walk Weakness
2022-01-20 CZR Reversal New Lows Setup Bearish Swing Setup
2022-01-20 CZR Lower Bollinger Band Walk Weakness
2022-01-20 CZR Slingshot Bearish Bearish Swing Setup
2022-01-20 EA Crossed Above 200 DMA Bullish
2022-01-20 EA Calm After Storm Range Contraction
2022-01-20 EA Pocket Pivot Bullish Swing Setup
2022-01-20 EBET New 52 Week Closing Low Bearish
2022-01-20 EBET New 52 Week Low Weakness
2022-01-20 EDR 50 DMA Resistance Bearish
2022-01-20 ELYS Slingshot Bearish Bearish Swing Setup
2022-01-20 ESGC Upper Bollinger Band Walk Strength
2022-01-20 ESGC Calm After Storm Range Contraction
2022-01-20 GAN Lower Bollinger Band Walk Weakness
2022-01-20 GAN New 52 Week Low Weakness
2022-01-20 GAN New 52 Week Closing Low Bearish
2022-01-20 GDEN Lower Bollinger Band Walk Weakness
2022-01-20 GDEN 200 DMA Resistance Bearish
2022-01-20 GENI Pocket Pivot Bullish Swing Setup
2022-01-20 GENI Shooting Star Candlestick Bearish
2022-01-20 GENI 20 DMA Resistance Bearish
2022-01-20 GENI Doji - Bearish? Reversal
2022-01-20 IGT 50 DMA Resistance Bearish
2022-01-20 IGT Bollinger Band Squeeze Range Contraction
2022-01-20 IMAX Bollinger Band Squeeze Range Contraction
2022-01-20 IMAX 50 DMA Resistance Bearish
2022-01-20 IMAX Stochastic Reached Oversold Weakness
2022-01-20 IMAX MACD Bearish Centerline Cross Bearish
2022-01-20 INSE Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2022-01-20 JAKK Lower Bollinger Band Walk Weakness
2022-01-20 JAKK Slingshot Bearish Bearish Swing Setup
2022-01-20 JAKK Reversal New Lows Setup Bearish Swing Setup
2022-01-20 LGF.A Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2022-01-20 LGF.A Fell Below 20 DMA Bearish
2022-01-20 LGF.A MACD Bearish Signal Line Cross Bearish
2022-01-20 LGF.B Fell Below 20 DMA Bearish
2022-01-20 LGF.B MACD Bearish Signal Line Cross Bearish
2022-01-20 LYV Cup with Handle Other
2022-01-20 LYV Fell Below 50 DMA Bearish
2022-01-20 LYV Shooting Star Candlestick Bearish
2022-01-20 PLAY 50 DMA Resistance Bearish
2022-01-20 PLAY MACD Bearish Centerline Cross Bearish
2022-01-20 RDI 50 DMA Resistance Bearish
2022-01-20 RDI 20 DMA Support Bullish
2022-01-20 RSI Lower Bollinger Band Walk Weakness
2022-01-20 SBET 180 Bearish Setup Bearish Swing Setup
2022-01-20 SBET Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2022-01-20 SCPL Pocket Pivot Bullish Swing Setup
2022-01-20 SCPL 1,2,3 Retracement Bearish Bearish Swing Setup
2022-01-20 SCPL Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2022-01-20 SEAS Lower Bollinger Band Walk Weakness
2022-01-20 SIX 50 DMA Resistance Bearish
2022-01-20 SIX Cup with Handle Other
2022-01-20 SIX MACD Bearish Centerline Cross Bearish
2022-01-20 WWE Fell Below 50 DMA Bearish
2022-01-20 WWE Expansion Pivot Sell Setup Bearish Swing Setup
2022-01-20 YVR Calm After Storm Range Contraction
2022-01-20 YVR 180 Bearish Setup Bearish Swing Setup

Entertainment Stocks Recent News

Date Stock Title
Jan 21 CZR 'I'm Gutted:' Adele Postpones Las Vegas Residency Night Before Premiere Due To COVID-19
Jan 20 GNOG Campbell Capital Management Inc Buys Norwegian Cruise Line Holdings, PayPal Holdings Inc, ...
Jan 20 LYV 10 Value Arbitrage Stocks Sabrepoint Capital is Buying
Jan 20 AGS PlayAGS (AGS) Upgraded to Buy: What Does It Mean for the Stock?
Jan 20 EA EA SPORTS Announces FIFA 22 Team Of The Year as Voted on by Fans
Jan 20 EA Has PlayAGS (AGS) Outpaced Other Consumer Discretionary Stocks This Year?
Jan 20 AGS Has PlayAGS (AGS) Outpaced Other Consumer Discretionary Stocks This Year?
Jan 20 IGT Italy's Poste eyes acquisition in payments sector - source
Jan 20 CIDM Cinedigm Launches Comedy Dynamics on Samsung TV Plus UK as a FAST Channel
Jan 20 ELYS Elys Game Technology Announces Expansion of Washington DC Restaurant Sportsbook Location
Jan 20 IGT INTERNATIONAL GAME TECHNOLOGY PLC ANNOUNCES EXECUTIVE AND BOARD LEADERSHIP CHANGES
Jan 19 ESGC Searle & Co. Buys The Chemours Co, Wells Fargo, HireRight Holdings Corp, Sells CareDx Inc, ...
Jan 19 GAN Hudock, Inc. Buys Lockheed Martin Corp, Dominion Energy Inc, VanEck Vectors Semiconductor ETF, ...
Jan 19 EA Sony Stock Has Tumbled. Why Investors Are Worried About Microsoft’s Activision Deal.
Jan 19 JAKK Jakks Pacific Inc Insiders are Selling. Investors Should Take Notice
Jan 19 EA Facebook may be forced to respond to Microsoft's acquisition of Activision: analyst
Jan 19 BYD Can Boyd (BYD) Keep the Earnings Surprise Streak Alive?
Jan 19 INSE Inspired Entertainment (Financing) PLC -- Moody's announces completion of a periodic review of ratings of Inspired Entertainment, Inc.
Jan 19 LYV "An Evening with Silk Sonic" to Debut at Park MGM in Las Vegas Beginning Friday, February 25
Jan 19 EA Apple, Amazon, Disney Could Snatch Up Game Makers EA, Take-Two

Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant/audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performance, as in the case of theatre or concerts; or unscripted and spontaneous, as in the case of children's games. Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion for example with stage magic. Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days.
Some activities that were once considered entertaining, particularly public punishments, have been removed from the public arena. Others, such as fencing or archery, once necessary skills for some, have become serious sports and even professions for the participants, at the same time developing into entertainment with wider appeal for bigger audiences. In the same way, other necessary skills, such as cooking, have developed into performances among professionals, staged as global competitions and then broadcast for entertainment. What is entertainment for one group or individual may be regarded as work by another.
The familiar forms of entertainment have the capacity to cross over different media and have demonstrated a seemingly unlimited potential for creative remix. This has ensured the continuity and longevity of many themes, images, and structures.

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