Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Apr 26 RBLX IMAX Q1 Earnings Beat, Revenues Fall Y/Y on Box Office Slump
Apr 26 EA ROKU Q1 Loss Narrower Than Expected, Revenues Increase Y/Y
Apr 26 RBLX ROKU Q1 Loss Narrower Than Expected, Revenues Increase Y/Y
Apr 26 DLB Are Investors Undervaluing Dolby Laboratories, Inc. (NYSE:DLB) By 30%?
Apr 26 TTWO "RALLY ON" in TopSpin® 2K25 Now Available Worldwide
Apr 26 GRVY Gravity Announces Filing of Annual Report on Form 20-F for Fiscal Year 2023
Apr 26 RBLX Roblox: User Growth Slows While Profitability Efforts Raise Ethical Concerns
Apr 25 RBLX Roblox (RBLX) Gains As Market Dips: What You Should Know
Apr 25 RBLX Rogers Communications (RCI) Q1 Earnings Beat, Revenues Rise Y/Y
Apr 25 RBLX Comcast (CMCSA) Q1 Earnings Beat Estimates, Revenues Rise Y/Y
Apr 25 DLB Earnings Preview: Dolby Laboratories (DLB) Q2 Earnings Expected to Decline
Apr 25 RBLX Roblox Stock Has 33% Upside, According to 1 Wall Street Analyst
Apr 24 FNKO Funko To Host 2024 First Quarter Financial Results Conference Call on Thursday, May 9, 2024
Apr 24 TTWO 3 Top Gaming Stocks to Buy in April
Apr 24 EA 3 Top Gaming Stocks to Buy in April
Apr 23 RBLX Roblox snaps eight-day losing streak
Apr 23 RBLX Roblox jumps after JPMorgan upgrades stock to Overweight
Apr 23 EA Discover Vibrant Realms and Bantu Myths in Tales of Kenzera™: ZAU, Surgent Studios’ Heartfelt Indie Adventure
Apr 23 TTWO Take-Two Interactive Software's Fiscal 2025 Guidance Set to be Main Focus for Investors, Oppenheimer Says
Apr 23 RBLX Roblox Analyst Turns Bullish As 'Trends Appeared To Materially Pick-Up In March'
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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