Esports Stocks List

Recent Signals

Date Stock Signal Type
2021-05-07 AESE NR7 Range Contraction
2021-05-07 AESE Narrow Range Bar Range Contraction
2021-05-07 DOYU Lower Bollinger Band Walk Weakness
2021-05-07 DOYU Slingshot Bearish Bearish Swing Setup
2021-05-07 EBET Hot IPO Pullback Bullish Swing Setup
2021-05-07 EBET Narrow Range Bar Range Contraction
2021-05-07 EBET NR7 Range Contraction
2021-05-07 ELYS Stochastic Reached Oversold Weakness
2021-05-07 GENI Crossed Above 50 DMA Bullish
2021-05-07 GENI Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-05-07 GMBL Narrow Range Bar Range Contraction
2021-05-07 HERO NR7 Range Contraction
2021-05-07 HERO Lower Bollinger Band Walk Weakness
2021-05-07 MSGE Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-05-07 MSGE Crossed Above 20 DMA Bullish
2021-05-07 MSGE Pocket Pivot Bullish Swing Setup
2021-05-07 MSGM 20 DMA Support Bullish
2021-05-07 MSGS Bullish Engulfing Bullish
2021-05-07 MSGS Crossed Above 20 DMA Bullish
2021-05-07 NERD NR7 Range Contraction
2021-05-07 NERD Stochastic Buy Signal Bullish
2021-05-07 SCR New 52 Week Low Weakness
2021-05-07 SCR New 52 Week Closing Low Bearish
2021-05-07 SKLZ 20 DMA Resistance Bearish
2021-05-07 SLGG Stochastic Buy Signal Bullish
2021-05-07 SLGG Lower Bollinger Band Walk Weakness

Recent News for Esports Stocks

Date Stock Title
May 7 SLGG SHAREHOLDER ALERT: WeissLaw LLP Reminds SNX, ORBC, SLGG, and ATH Shareholders About Its Ongoing Investigations
May 7 EBET Seeking Alpha Catalyst Watch
May 7 SKLZ Skillz Awarded "Best Places to Work" Distinction
May 7 DOYU DouYu gains on report Chinese regulator hasn't indicated intention to block Huya deal
May 7 MSGE Madison Square Garden Entertainment EPS beats by $0.10, misses on revenue
May 7 MSGE Madison Square Garden Entertainment Corp. Reports Fiscal 2021 Third Quarter Results
May 7 DOYU DouYu International Holdings Limited to Report First Quarter 2021 Financial Results on May 18, 2021
May 7 SKLZ Cathie Wood Slashes Apple Stake To Half — Also Trims Google, Fastly: What You Need To Know
May 7 MSGE Madison Square Garden Entertainment Corp. and MSG Networks Inc. Announce Key Filing Dates and Plans to Host Joint Webcast on Proposed Merger
May 6 GENI Genius Sports Acquires Second Spectrum, the Official Data Tracking and Analytics Provider of the EPL, NBA, and MLS
May 6 SCR DraftKings Just Fell Through A Key Support: What's Next For The Stock?
May 6 SKLZ Skillz Inc. 2021 Q1 - Results - Earnings Call Presentation
May 6 EBET Esports Technologies' International Betting Platform is Accepting Wagers on Dota 2, Counter-Strike Go, League of Legends, Call of Duty, Other Leading Games
May 6 GMBL Esports Entertainment Group To Accelerate Content Strategy with the Acquisition of Holodeck Media
May 6 SCR Score Media And Gaming: Building A Superior Mouse Trap
May 6 SKLZ Cathie Wood Loads Up More On Peloton, Skillz, Teladoc On The Dip
May 5 SKLZ Skillz: Costing Too Much To Acquire Customers
May 5 SKLZ Skillz appoints Airbnb executive Ian Lee as finance chief
May 5 SLGG These 3 Esports Stocks Have Over 60% Upside in Sight, Say Analysts
May 5 GMBL These 3 Esports Stocks Have Over 60% Upside in Sight, Say Analysts

Esports (also known as electronic sports, e-sports, or eSports) is a form of sport competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events.
The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card games, battle royales, and real-time strategy (RTS). Popular esport franchises include League of Legends, Dota, Counter-Strike, Overwatch, Super Smash Bros., and StarCraft, among many others. Tournaments such as the League of Legends World Championship, Dota 2's International, the fighting game-specific Evolution Championship Series (EVO) and Intel Extreme Masters are among the most popular in esports. Many other competitions use a series of league play with sponsored teams, such as the Overwatch League. Although the legitimacy of esports as a true sporting competition remains in question, they have been featured alongside traditional sports in some multinational events in Asia, with the International Olympic Committee also having discussed their inclusion into future Olympic events.
By the late 2010s, it was estimated that the total audience of esports would grow to 454 million viewers, with revenue increasing to over US$1 billion. The increasing availability of online streaming media platforms, particularly YouTube and Twitch, have become central to the growth and promotion of esports competitions. Despite viewership being approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34, female gamers have also played professionally. The popularity and recognition of esports first took place in Asia, specifically in China and South Korea, with the latter having licensed professional players since 2000. Despite its large video game industry, esports in Japan is relatively underdeveloped, with this being largely attributed to its broad anti-gambling laws which prohibit paid professional gaming tournaments. Outside of Asia, esports are also popular in Europe and the Americas, with both regional and international events taking place in those regions.

More about Esports
Browse All Tags