Esports Stocks List

Recent Signals

Date Stock Signal Type
2021-09-24 AESE 180 Bearish Setup Bearish Swing Setup
2021-09-24 EBET Calm After Storm Range Contraction
2021-09-24 EBET NR7 Range Contraction
2021-09-24 EBET NR7-2 Range Contraction
2021-09-24 EBET Narrow Range Bar Range Contraction
2021-09-24 EBET 1,2,3 Retracement Bearish Bearish Swing Setup
2021-09-24 EBET Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-09-24 EBET Boomer Sell Setup Bearish Swing Setup
2021-09-24 ELYS Doji - Bearish? Reversal
2021-09-24 ELYS 200 DMA Support Bullish
2021-09-24 GAME New 52 Week Closing Low Bearish
2021-09-24 GAME New 52 Week Low Weakness
2021-09-24 GMBL Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-09-24 GMBL Shooting Star Candlestick Bearish
2021-09-24 GMBL Doji - Bearish? Reversal
2021-09-24 HERO Narrow Range Bar Range Contraction
2021-09-24 MSGE 20 DMA Support Bullish
2021-09-24 MSGS Pocket Pivot Bullish Swing Setup
2021-09-24 MSGS Doji - Bearish? Reversal
2021-09-24 NERD Narrow Range Bar Range Contraction
2021-09-24 SKLZ Bollinger Band Squeeze Range Contraction
2021-09-24 SKLZ 20 DMA Support Bullish

Esports Stocks Recent News

Date Stock Title
Sep 24 MSGS Benjamin Moore Named Official Paint Partner of the New York Rangers
Sep 24 EGLX Warning: EGLX has been downgraded to Very Bearish.
Sep 23 SKLZ How PepsiCo, Skillz And Visa Stocks Are Reacting To This Power Pattern
Sep 23 SKLZ Skillz Declares Open Season for Big Buck Hunters! Legendary First-person Shooter Franchise Expands With New Big Buck Hunter: Marksman Game, No. 3 in Sports Exclusively on Skillz
Sep 23 EGLX Enthusiast Gaming Holdings pushes ahead with social network launch
Sep 23 EGLX Enthusiast Gaming Launches Project GG Alpha
Sep 23 GENI Cathie Wood Piles Up Another $40M Shares In Draftkings Amid Talks Of $22B Entain Acquisition; These Are Other Key Trades From Wednesday
Sep 22 GENI Genius Sports Limited is highlighted by Benchmark for its 60% upside potential
Sep 22 GMBL Esports +2% after announcing partnership with The Coalition for EGL series
Sep 22 GMBL Esports Entertainment Group's EGL Announces Partnership with The Coalition for Gears 5 Tournament
Sep 21 SCR Could DraftKings Beat MGM To Acquiring BetMGM Joint Venture? What Investors Should Know
Sep 21 ELYS Investors bet on more M&A intrigue in the casino sector
Sep 21 GAME Engine Media's WinView Games Announces Partnership with Atlanta Radio Station 680 The Fan
Sep 21 GENI Genius Sports clinches new official data and trading partnership with Golden Nugget Online Gaming
Sep 21 DOYU 18 Stocks Moving in Tuesday's Pre-Market Session
Sep 21 EBET 48 Biggest Movers From Yesterday
Sep 20 EBET Esports Technologies Enters License Agreement With Aspire Global
Sep 20 EBET 35 Stocks Moving In Monday's Mid-Day Session
Sep 20 EBET Casino roundup: Gambling stocks painted red, Macau malaise, Fanatics M&A intrigue
Sep 20 GMBL Casino roundup: Gambling stocks painted red, Macau malaise, Fanatics M&A intrigue

Esports (also known as electronic sports, e-sports, or eSports) is a form of sport competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events.
The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card games, battle royales, and real-time strategy (RTS). Popular esport franchises include League of Legends, Dota, Counter-Strike, Overwatch, Super Smash Bros., and StarCraft, among many others. Tournaments such as the League of Legends World Championship, Dota 2's International, the fighting game-specific Evolution Championship Series (EVO) and Intel Extreme Masters are among the most popular in esports. Many other competitions use a series of league play with sponsored teams, such as the Overwatch League. Although the legitimacy of esports as a true sporting competition remains in question, they have been featured alongside traditional sports in some multinational events in Asia, with the International Olympic Committee also having discussed their inclusion into future Olympic events.
By the late 2010s, it was estimated that the total audience of esports would grow to 454 million viewers, with revenue increasing to over US$1 billion. The increasing availability of online streaming media platforms, particularly YouTube and Twitch, have become central to the growth and promotion of esports competitions. Despite viewership being approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34, female gamers have also played professionally. The popularity and recognition of esports first took place in Asia, specifically in China and South Korea, with the latter having licensed professional players since 2000. Despite its large video game industry, esports in Japan is relatively underdeveloped, with this being largely attributed to its broad anti-gambling laws which prohibit paid professional gaming tournaments. Outside of Asia, esports are also popular in Europe and the Americas, with both regional and international events taking place in those regions.

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