Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 3 RBLX 1 Wall Street Analyst Firm Thinks Roblox Stock Is Going to $55. Is It a Buy Around $37?
May 3 RBLX Smaller social platforms are adding TikTok-like features as TikTok’s future hangs in the balance
May 3 HEAR HEAR or ANET: Which Is the Better Value Stock Right Now?
May 3 TGT Target: Promising Recovery Trends
May 3 VUZI 'Rich Dad Poor Dad' Author Robert Kiyosaki Unveils His Bitcoin Strategy Amid Market Crash: 'The Best Time To Get Rich'
May 3 VUZI Bitcoin Transaction Investigation By DOJ Addressed By Block CEO Jack Dorsey: 'We Take Compliance Seriously'
May 2 RBLX Snap Pitches Advertisers on its Olympics Plans
May 2 VUZI Vuzix Schedules Conference Call to Discuss First Quarter 2024 Financial Results and Business Update
May 2 TTWO Grand Theft Auto Parent Shuts Two Iconic Game Studios as Part of Sweeping Layoffs
May 2 RBLX Earnings Preview: Roblox (RBLX) Q1 Earnings Expected to Decline
May 2 RBLX Can Roblox (RBLX) Climb 34.09% to Reach the Level Wall Street Analysts Expect?
May 2 TGT Here's Why Target (TGT) is a Strong Growth Stock
May 2 TGT Are Investors Undervaluing Target (TGT) Right Now?
May 2 TGT Sprouts Farmers (SFM) Q1 Earnings Beat, Comps Up 4% Y/Y
May 2 RBLX DKNY to debut virtual collection on Roblox
May 2 TTWO Investors in Take-Two Interactive Software (NASDAQ:TTWO) have seen decent returns of 40% over the past five years
May 1 TGT Consumer confidence hits 21-month low. Are retailers prepared?
May 1 TGT 24 Dividend Aristocrats in the stock market with the fastest-growing payouts
May 1 RBLX Roblox opens up new ad format as it looks to build its ads business
May 1 RBLX Sirius XM (SIRI) Q1 Earnings Beat Estimates, Revenues Rise Y/Y
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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