Video Games Stocks List

Video Games Stocks Recent News

Date Stock Title
May 17 MSFT Goldman Sachs, Microsoft Power Dow Industrials to 40000
May 17 TGT Nvidia earnings, May FOMC minutes: What to Watch Next Week
May 17 TGT Retail Earnings: A Closer Look
May 17 MSFT Dow Jones Closes Above 40,000 With Stock Market At Highs; All Eyes On Nvidia Earnings
May 17 MSFT AMD Stock Rises On Microsoft Plan To Offer AMD AI Processors On Azure
May 17 MSFT Microsoft to step up subscription, AI game: Analyst
May 17 MSFT Apple’s iPad Pro is its most incredible product, but software holds it back
May 17 MSFT Microsoft Positioned Well in AI Realm, RBC says
May 17 MSFT Top Research Reports for Microsoft, Eli Lilly & Costco
May 17 MSFT Bill Gates Liquidated $1.7 Billion Of His Portfolio, Mirroring Buffett's Move To Stockpile Cash
May 17 MSFT EU warns Microsoft it could be fined billions over missing GenAI risk info
May 17 MSFT Microsoft Plans Boldest Games Bet Since Activision Deal, Changing How ‘Call of Duty’ Is Sold
May 17 MSFT Market drivers, GameStop, China's property push: Catalysts
May 17 MSFT Elon Musk to expand Tesla gigafactory rocked by Left-wing protests
May 17 MSFT Buy Microsoft, Analysts Say. It Has a ‘Treasure Chest of Gaming Gold.’
May 17 MSFT Why Reddit Stock Soared Today
May 17 MSFT Heard on the Street: GameStop’s Game Woes Grow
May 17 MSFT Microsoft's Game Pass is bad news for GameStop investors
May 17 MSFT Microsoft dodges UK antitrust scrutiny over its Mistral AI stake
May 17 TGT Assessing Target (TGT) Stock Ahead of Q1 Earnings Release
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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