Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 3 DLB Dolby Laboratories, Inc. (NYSE:DLB) Q2 2024 Earnings Call Transcript
May 3 DLB Dolby's (DLB) Q2 Earnings and Revenues Surpass Estimates
May 3 DLB Q2 2024 Dolby Laboratories Inc Earnings Call
May 3 ACEL Here's Why Shareholders May Want To Be Cautious With Increasing Accel Entertainment, Inc.'s (NYSE:ACEL) CEO Pay Packet
May 3 ACEL Zacks Industry Outlook Highlights Churchill Downs, Light & Wonder and Accel Entertainment
May 3 DLB Dolby Laboratories Inc (DLB) Q2 2024 Earnings Call Transcript Highlights: Navigating Market ...
May 3 DLB Dolby Laboratories, Inc. (DLB) Q2 2024 Earnings Call Transcript
May 2 DLB Dolby Laboratories (DLB) Reports Q2 Earnings: What Key Metrics Have to Say
May 2 DLB Dolby Laboratories (DLB) Q2 Earnings and Revenues Surpass Estimates
May 2 DLB Dolby Laboratories Inc (DLB) Q2 2024 Earnings: Consistent with Analyst Projections
May 2 DLB Dolby Laboratories Non-GAAP EPS of $1.27, revenue of $364.5M
May 2 DLB Dolby Laboratories Reports Second Quarter 2024 Financial Results
May 2 FNKO Funko-A (FNKO) Expected to Beat Earnings Estimates: What to Know Ahead of Q1 Release
May 2 ACEL 3 Gaming Stocks to Buy Despite Industry Challenges
May 2 EA Insights Into Electronic Arts (EA) Q4: Wall Street Projections for Key Metrics
May 2 FNKO Kellanova (K) Q1 Earnings and Revenues Surpass Estimates
May 2 EA Electronic Arts Q4 Earnings Preview: In Search For The Next Blockbuster Game
May 2 FNKO Funko: The Final Phase Of Its Downturn
May 1 DLB Dolby Laboratories Q2 2024 Earnings Preview
May 1 FNKO Curaleaf Holdings, Inc. (CURLF) Surges 24.6%: Is This an Indication of Further Gains?
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

Browse All Tags