Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 22 TGT Investor Optimism Falls, But S&P 500 Settles At New Record
May 22 TGT Target, Nvidia And 3 Stocks To Watch Heading Into Wednesday
May 22 TGT Nvidia, MGO Global, Toll Brothers, Target, Tesla: Why These 5 Stocks Are On Investors' Radars Today
May 21 TGT Nvidia earnings, FOMC minutes, housing data: What to watch
May 21 TGT Target Slides Ahead Of Earnings After Major Price Cuts; TJX Also On Tap
May 21 TGT Target history: Beyond the Ticker
May 21 TGT How food inflation is creating debt, Target Q1 preview: Wealth!
May 21 TGT What Nvidia, consumer spending signal for the market: Catalysts
May 21 TGT Target Q1 Earnings Preview: Could Price Cuts Overshadow Results? 'Competitive Dynamics In TGT's Markets,' Analyst Says
May 21 TGT Target Q1 earnings preview: What to expect out from retailer
May 21 TGT Target (TGT) Rolls Out Extensive Price Cuts Across 5,000 Items
May 21 TGT Retail Earnings in Focus This Week; Target Slashes Prices
May 21 TGT Target Q1 earnings on deck: Focus on consumer spending resiliency, outlook
May 21 TGT Target Corporation to Webcast 1st Quarter Earnings Conference Call on Wednesday, May 22, 2024
May 21 TGT 5 Big Retailers Likely to Gain on Earnings Beat This Month
May 21 TTWO The Consensus EPS Estimates For Take-Two Interactive Software, Inc. (NASDAQ:TTWO) Just Fell Dramatically
May 21 LITB LightInTheBox to Report First Quarter 2024 Financial Results on Tuesday, May 28, 2024
May 21 SSTK Hong Kong a rising contributor to Greater Bay Area's research in strategic fields like AI and biomedicine, report says
May 21 TGT Target (TGT) Reports Earnings Tomorrow: What To Expect
May 20 TGT Analyst revises outlook for Target ahead of earnings
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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