Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 21 GME $1000 Invested In This Stock 20 Years Ago Would Be Worth $11,000 Today
May 21 GME Meme Stocks GameStop, AMC, Faraday Retreat. Investors Lost $13 Billion Last Week.
May 21 SSTK Hong Kong a rising contributor to Greater Bay Area's research in strategic fields like AI and biomedicine, report says
May 20 GME GameStop, AMC Entertainment Shares Spike Monday Afternoon: What's Going On?
May 20 RBLX Roblox Stock (NYSE:RBLX): Short-Term Headwinds Mask Growth Potential
May 20 GME Stocks, Gold Reach New Record Highs, Cruise Stocks Rally, GameStop Sinks: What's Driving Markets Monday?
May 20 GME Sony Had A Good Q4 Game But It Needs To Figure Out How To Evolve Beyond PlayStation
May 20 GME GameStop's (GME) Preliminary Results Highlight Soft Q1 Sales
May 20 GME The Meme-Stock Craze Pushed Off-Exchange Trading to a Record High
May 20 GME Stocks to Watch Monday: Li Auto, Nvidia, Palo Alto Networks, Wix
May 20 GME Company News for May 20, 2024
May 20 GME 'Dumb Money' Loses $13.1 Billion In Latest GameStop Stock Mania
May 20 GME Meme stock revival comes ahead of shift to T+1 settlement
May 20 GME Dogecoin, meme token volumes remain resilient - Kaiko Research
May 20 GME Asia And Europe Markets Advance, Gold Clocks Record High - Global Markets Today While US Slept
May 20 GME GameStop, AMC Meme Stocks Edge Higher. It Could Be Another Eventful Week.
May 20 GME These Stocks Are Moving the Most Today: Nvidia, GameStop, Palo Alto Networks, Li Auto, and More
May 20 GME Investor Optimism Improves, Dow Settles Above 40,000
May 19 RBLX Roblox: Loading Up On The Dip
May 19 GME Robinhood (NYSE:HOOD): Picks-and-Shovels Play on Meme Stock Resurgence
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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