Video Games Stocks List

Video Games Stocks Recent News

Date Stock Title
May 17 TTWO Navigating Take-Two Interactive's Q4 2024 Financial Performance
May 17 TTWO Heard on the Street: GameStop’s Game Woes Grow
May 17 TTWO Take-Two Stock Rises After 'Grand Theft Auto' Maker Updates Release Timing
May 17 TTWO Take-Two’s New ‘Grand Theft Auto’ Will Land in Fall 2025. The Stock Rises.
May 17 TGT Assessing Target (TGT) Stock Ahead of Q1 Earnings Release
May 17 TTWO The Next Grand Theft Auto Is a Lucrative Moving Target
May 17 TTWO Take-Two reports $2.9B loss in Q4, fall 2025 release for GTA 6
May 17 TTWO Take-Two's Full-Year Bookings Estimate Lowered by Wedbush as Grand Theft Auto VI Release Gets Pushed to Fall 2025
May 17 TGT Stocks to watch next week: Nvidia, Marks & Spencer, Ryanair, and UK inflation
May 17 TTWO Take-Two (TTWO) Q4 Loss Widens Y/Y, Revenues Decline
May 17 TTWO What's Going On With Take-Two Interactive Stock Friday?
May 17 TTWO Walmart To Rally Over 17%? Here Are 10 Top Analyst Forecasts For Friday
May 17 TTWO Stocks on track to post weekly gains, Reddit pops on OpenAI deal: Yahoo Finance
May 17 TTWO DXC Technology Issues Weak Outlook, Joins Take-Two Interactive And Other Big Stocks Moving Lower In Friday's Pre-Market Session
May 17 TGT 3 Reasons I Don't Shop at Target Anymore
May 17 TTWO Reddit, Tesla and Boeing rise premarket; Take-Two, GameStop fall
May 17 TTWO Reddit, GameStop, Take-Two Interactive, Applied Materials, Tesla On Investors' Radars As Dow Hits Historic 40K Milestone
May 17 TTWO Take-Two Interactive Software (TTWO) Q4 2024 Earnings Call Transcript
May 16 TTWO Take-Two Interactive Software, Inc. (TTWO) Q4 2024 Earnings Call Transcript
May 16 TTWO Take-Two (TTWO) Q4 Earnings: Taking a Look at Key Metrics Versus Estimates
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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