Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Apr 26 GME GameStop, Kimberly-Clark And 2 Other Stocks Insiders Are Selling
Apr 26 GRVY Gravity Announces Filing of Annual Report on Form 20-F for Fiscal Year 2023
Apr 26 RBLX Roblox: User Growth Slows While Profitability Efforts Raise Ethical Concerns
Apr 25 RBLX Roblox (RBLX) Gains As Market Dips: What You Should Know
Apr 25 RBLX Rogers Communications (RCI) Q1 Earnings Beat, Revenues Rise Y/Y
Apr 25 RBLX Comcast (CMCSA) Q1 Earnings Beat Estimates, Revenues Rise Y/Y
Apr 25 GME Why Is GameStop (GME) Down 17% Since Last Earnings Report?
Apr 25 RBLX Roblox Stock Has 33% Upside, According to 1 Wall Street Analyst
Apr 24 VUZI Latest Insider Trading Activity: 11 Stocks Executives and Directors are Buying
Apr 24 VUZI Significant Productivity Improvements Achieved for Client Using Vuzix Smart Glasses
Apr 24 FNKO Funko To Host 2024 First Quarter Financial Results Conference Call on Thursday, May 9, 2024
Apr 23 RBLX Roblox snaps eight-day losing streak
Apr 23 RBLX Roblox jumps after JPMorgan upgrades stock to Overweight
Apr 23 VUZI Global Retailer Expands Its Use of Vuzix Smart Glasses to Support Its Warehousing Operations
Apr 23 RBLX Roblox Analyst Turns Bullish As 'Trends Appeared To Materially Pick-Up In March'
Apr 23 RBLX Roblox upgraded, Qualcomm initiated: Wall Street's top analyst calls
Apr 23 RBLX Amazon To Rally Over 37%? Here Are 10 Top Analyst Forecasts For Tuesday
Apr 23 RBLX Roblox pops on back of JP Morgan upgrade
Apr 23 SSTK Shareholders in Shutterstock (NYSE:SSTK) are in the red if they invested three years ago
Apr 22 MYPS PLAYSTUDIOS to Release First Quarter 2024 Results May 6
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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