Video Games Stocks List

Video Games Stocks Recent News

Date Stock Title
May 29 GME GameStop: The Rise and Fall of a Meme Stock
May 29 GME Why the AI Stock Market Divide Is Widening Amid Fed Rate Fears, and 4 Other Things to Know Today
May 29 GME American Airlines, CAVA Group And Other Big Stocks Moving Lower In Wednesday's Pre-Market Session
May 29 GME Company News for May 29, 2024
May 29 GME Nvidia, GameStop, Robinhood, Ford, Tesla: Why These 5 Stocks Are On Investors' Radars Today
May 28 GME Top Midday Stories: Wall Street Returns to T+1 Settlements; T-Mobile Buys US Cellular's Wireless Ops; Energy Transfer Buys WTG Midstream; GameStop Extends Rally
May 28 GME GameStop surges without the help of Roaring Kitty
May 28 GME What went into meme star GameStop's $933M stock sale
May 28 GME Stocks Start Shortened Week Mixed; Nvidia, GameStop Surge
May 28 GME GameStop stock soars as meme icon raises almost $1 billion in stock sale
May 28 GME Dow Jones Falls As Nvidia Rallies To Record Highs; GameStop Soars On Stock Sale
May 28 GME These Stocks Are Moving the Most Today: GameStop, Nvidia, DraftKings, Insmed, U.S. Cellular, Duolingo, and More
May 28 GME Stocks to Watch Tuesday: GameStop, Apple, Nvidia, Hess
May 28 GME GameStop Shares Rally as Video Game Retailer Raises Nearly $1 Billion
May 28 GME GameStop stock surges on $933M stock sale
May 28 GME GameStop Stock Jumps After Videogame Retailer Raises $933 Million
May 28 GME GameStop Stock Sale Revitalizes Fading Meme Rally
May 28 GME GameStop Stock Surges. The Meme Trade Isn’t Dead Yet.
May 28 GME Dow Futures Fall, But Techs Rise As Apple, Nvidia Lead; GameStop Jumps
May 28 GME GameStop resumes meme-fueled rally with offering completed
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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