Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 4 MSFT Q1 2024 Brookfield Renewable Corp Earnings Call
May 3 MSFT The Big Threat Hanging Over Google
May 3 MSFT How AI is impacting Q1 earnings
May 3 RBLX 1 Wall Street Analyst Firm Thinks Roblox Stock Is Going to $55. Is It a Buy Around $37?
May 3 GME Another meme rally? GameStop launched 51% higher in two-day rally
May 3 MSFT 4 Little-Known Tools That Can Make or Break Your Small Business
May 3 MSFT Why Brookfield Renewable Partners Rallied Today
May 3 MSFT Microsoft Shakes Up Cybersecurity: Executive Pay Now Tied to Anti-Hacking Milestones
May 3 RBLX Smaller social platforms are adding TikTok-like features as TikTok’s future hangs in the balance
May 3 MSFT 25 Richest Billionaires in Technology Industry
May 3 HEAR HEAR or ANET: Which Is the Better Value Stock Right Now?
May 3 MSFT Brookfield Renewable Partners (BEP) Q1 2024 Earnings Call Transcript
May 3 MSFT What’s at stake in the Google antitrust case? Billions of dollars (and the way we use the internet)
May 3 MSFT Market Clubhouse Morning Memo - May 3rd, 2024 (Trade Strategy For SPY, QQQ, AAPL, MSFT, NVDA, GOOGL, META And TSLA)
May 3 MSFT Think the "Magnificent Seven" Is Overhyped? This Vanguard ETF Could Be Right for You
May 3 MSFT 3 Vanguard ETFs to Buy If You're Looking for Reliable Passive Income
May 3 MSFT Earnings: Investors Eat Up Results From Chipotle, Tesla, and Alphabet
May 3 MSFT Amazon Web Services CEO: We're on track to hit $100 billion in sales in 2024
May 3 MSFT Tesla Stock’s Towering AI Valuation Is Detached From Reality
May 3 MSFT AWS CEO talks AI and what's next for the cloud giant: Opening Bid
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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