Video Games Stocks List

Video Games Stocks Recent News

Date Stock Title
May 29 TGT Costco Q1 earnings preview: Another quarter of growth expected as shoppers continue to prize value
May 29 TGT Taking Stock of the Current Earnings Picture
May 29 RBLX Walmart Double Clicks on Gen Z and Gen Alpha With Digital Shopping Experience
May 29 MSFT Google’s generative AI fails 'could slowly erode our trust in Google'
May 29 MSFT HP Reports Sales That Top Estimates on First PC Boost Since 2022
May 29 MSFT Microsoft Corporation (MSFT) Jefferies Software Conference (Transcript)
May 29 MSFT U.S. video game sales fall 3% in April, led by a 43% drop in hardware sales
May 29 MSFT Microsoft’s Copilot is now on Telegram
May 29 MSFT French AI startup Mistral releases generative AI model for coding
May 29 RBLX Roblox Stock Faces Death Cross As Mixed Earnings, Downgraded Outlook Signal Trouble Ahead
May 29 MSFT At Least the Mag 7 Is Turning Things Around
May 29 MSFT Duke Energy inks deals with Amazon, Google, Microsoft on clean energy supply
May 29 MSFT OpenAI signs licensing, product deals with The Atlantic, Vox Media
May 29 MSFT Big Tech's AI push risks their carbon emission goals: Barclays
May 29 MSFT Dow Jones Futures Slide 250 Points Ahead Of Fed Report; Robinhood Rises On Stock Buyback Plan
May 29 TTWO Take-Two Interactive Software, Inc. to Present at TD Cowen 52nd Annual Technology, Media & Telecom Conference
May 29 TGT Amazon, Target, Diamondback Energy And More On CNBC's 'Final Trades'
May 29 RBLX Video Gaming Stocks Q1 Earnings: Take-Two (NASDAQ:TTWO) Firing on All Cylinders
May 29 TTWO Video Gaming Stocks Q1 Earnings: Take-Two (NASDAQ:TTWO) Firing on All Cylinders
May 29 MSFT Prediction: This "Magnificent Seven" Artificial Intelligence (AI) Stock Will Be the Next to Join Microsoft, Apple, Nvidia, and Alphabet in the $2 Trillion Club
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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