Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 21 MSFT Dow Jones Futures: Nasdaq Hits High, Eli Lilly Breaks Out, But Here Comes Nvidia
May 21 MSFT Microsoft's ChatGPT-4o integration, ethereum surge, retail earnings: Market Domination
May 21 MSFT Microsoft Stock Flirts With Breakout On AI Software News
May 21 MSFT Microsoft Unveils AI Strategy Updates, Touts 'Fit-To-Purpose' Models, Plans To Expand Azure Footprint
May 21 MSFT Microsoft Launches Team Copilot To Boost Workplace Collaboration
May 21 MSFT Microsoft’s new 'Volumetric Apps' for Quest headsets extend Windows apps into the 3D space
May 21 MSFT Microsoft must again contend with OpenAI drama. Will Satya Nadella’s patience wear thin?
May 21 MSFT Microsoft to integrate ChatGPT-4o in Azure AI Studio
May 21 MSFT Nvidia earnings, revenue expected to surge first quarter as AI trade faces latest test
May 21 MSFT Microsoft expanding Copilot AI assistant to organise meetings and support teams
May 21 MSFT 'Obviously A Ripoff:' Elon Musk Slams OpenAI For Mimicking Scarlett Johansson In GPT-4o: They Were 'Literally Bragging About It'
May 21 MSFT Microsoft's latest tools turn anyone into software developer: Build 2024
May 21 MSFT Inflation and AI: 2 Timely Topics
May 21 MSFT Microsoft Stock on Pace for a Record Close
May 21 MSFT Microsoft promotes new tools for making AI software
May 21 MSFT AllianceBernstein spotlights MSFT and GOOG as quality AI picks
May 21 MSFT Microsoft Corporation (MSFT) J.P. Morgan's 52nd Annual Global Technology, Media and Communications Conference (Transcript)
May 21 MSFT National Bank Maintains Outperform, US$30 Target on Brookfield Renewable Partners
May 21 MSFT What Nvidia says about AI chip demand could matter for more than just the tech trade
May 21 MSFT Microsoft unveils GPT-4o for Azure, new AI apps in fight against Google, Amazon
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

Browse All Tags