Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Apr 27 MSFT Goodbye Google Gemini? Apple In Talks With Microsoft-Backed OpenAI For iPhone AI Features: Report
Apr 27 MSFT Investors Cheer AI Spending Boom in Big Tech—Just Not at Meta
Apr 26 MSFT Analysts revamp Microsoft stock price target after earnings
Apr 26 MSFT Does Mag 7 Leadership Remain Intact Post-Tesla and Meta Disappointments?
Apr 26 MSFT Big Tech: How AI has impacted earnings
Apr 26 MSFT Why Amazon Stock Was Moving Higher Today
Apr 26 MSFT Alphabet, Microsoft Rallies Help Lift Equities Ahead of Next Week's Fed Decision
Apr 26 MSFT Microsoft is 'the highest quality company one can own': Analyst
Apr 26 MSFT Strong Quarterly Earnings Fuel Market Optimism Despite Inflation Concerns, Slowing Economic Growth: This Week In The Market
Apr 26 MSFT Why Microsoft Stock Was Moving Higher Today
Apr 26 MSFT US STOCKS-Wall Street shares close up as megacap tech stocks rally
Apr 26 MSFT Why Arm Holdings, SoundHound AI, and Bigbear.ai Holdings Rallied This Week
Apr 26 MSFT Equity Markets Rise on Alphabet, Microsoft Rallies
Apr 26 MSFT Microsoft, Alphabet And Meta's Raised AI Capex Outlook Could Benefit These JPMorgan Stock Picks
Apr 26 MSFT Nasdaq Leads Rally; Snap Stock Soars On Big Surprise
Apr 26 MSFT Microsoft's High Capital Spending Likely Supports Multiyear AI Cycle, RBC Says
Apr 26 MSFT Microsoft, Google, X sent private data from Kaiser Permanente - report
Apr 26 MSFT US STOCKS-Wall Street shares lifted by rally in megacap tech stocks
Apr 26 MSFT Alphabet, Microsoft Earnings Boost Market
Apr 26 MSFT Microsoft Q3 Shines Light On 'AI Innovation Cycle': Analysts See 'Plenty Of Runway For Growth'
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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