Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 18 MSFT Eyes On Nvidia, Microsoft, Wayfair, IBM, And Meme Madness
May 18 MSFT Microsoft: Market Leaders Never Come Cheap - Cloud/AI Remain Growth Drivers
May 18 MSFT 10 Stocks to Build a Dividend Portfolio With
May 18 MSFT Microsoft Leads Five Stocks Near Buy Points As Market Flashes Green
May 18 MSFT Missed Out on Nvidia's Run-Up? My Best Artificial Intelligence (AI) Stock to Buy and Hold
May 18 MSFT 2 Unstoppable Vanguard ETFs to Buy With $800 During the S&P 500 Bull Market
May 18 MSFT This Stock Has Trounced Microsoft, Alphabet, and AMD. It Has Nothing to Do With AI.
May 18 MSFT The Smartest Growth ETF to Buy With $500 Right Now
May 18 MSFT Crisis At OpenAI? Top Executive Who Just Quit Says Focus Shifted Away From AI Safety To 'Shiny Products:' Here's Sam Altman's Reply
May 18 MSFT Amid 'Mass Exodus' From OpenAI's AI Safety Team, Insider Says 'Trust Collapsing Bit By Bit' In CEO Sam Altman: Report
May 17 MSFT Dow surges to first close above 40,000
May 17 MSFT Google Is Hitting Back in the AI Race. Travel Could See the First Big Change.
May 17 MSFT Goldman Sachs, Microsoft Power Dow Industrials to 40000
May 17 MSFT Dow Jones Closes Above 40,000 With Stock Market At Highs; All Eyes On Nvidia Earnings
May 17 TTWO Navigating Take-Two Interactive's Q4 2024 Financial Performance
May 17 MSFT AMD Stock Rises On Microsoft Plan To Offer AMD AI Processors On Azure
May 17 MSFT Microsoft to step up subscription, AI game: Analyst
May 17 MSFT Appleā€™s iPad Pro is its most incredible product, but software holds it back
May 17 MSFT Microsoft Positioned Well in AI Realm, RBC says
May 17 MSFT Top Research Reports for Microsoft, Eli Lilly & Costco
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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