Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Jul 26 TGT 3 Signs You Shouldn't Set Foot in Target
Jul 26 RBLX Coach brings Spring 2024 collection to the metaverse
Jul 26 TGT Jim Cramer Says A Consumer Rebellion Is Coming, That Could Be Good News For These Dividend Stocks
Jul 26 TGT Target attracts a Buy rating from CFRA due to improving sales trends and margins
Jul 26 EA Hollywood video game workers go on strike over AI concerns
Jul 25 HEAR Turtle Beach Corporation to Report Second Quarter 2024 Financial Results on Thursday, August 8, 2024
Jul 25 TGT Target Down 11% in 3 Months: Solid Bargain or Risky Bet?
Jul 25 RBLX Roblox (RBLX) Expected to Beat Earnings Estimates: What to Know Ahead of Q2 Release
Jul 25 EA DraftKings (DKNG) May Report Negative Earnings: Know the Trend Ahead of Next Week's Release
Jul 25 TGT Target (TGT) Down 11% in 3 Months: Solid Bargain or Risky Bet?
Jul 25 HEAR Turtle Beach Corporation Appoints Libby Bush to Board of Directors
Jul 25 SSTK China relaxes video gaming rules, as Guangdong allows testing of pre-licensed titles
Jul 24 RBLX Roblox Reports 13,000 Child Exploitation Cases In 2023, Details Safety Measures
Jul 24 TGT Target: Upgrading Ahead Of Earnings, Margins And Back-To-School In Focus
Jul 24 TGT Wall Street Analysts See Target (TGT) as a Buy: Should You Invest?
Jul 24 TGT Is Trending Stock Target Corporation (TGT) a Buy Now?
Jul 24 TGT Stay On Target (Technical Analysis)
Jul 24 FNKO Funko To Host 2024 Second Quarter Financial Results Conference Call On Thursday, August 8, 2024
Jul 24 EA Electronic Arts Q1 Preview: CF25 May Be The All-Star Quarterback It Needs
Jul 23 RBLX Roblox Stock Sees Improved Technical Strength
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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