Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Sep 10 GME These Stocks Are Moving the Most Today: Oracle, Apple, DJT, HPE, Rubrik, Mission Produce, Boot Barn, and More
Sep 10 TGT Here's Why Target (TGT) is a Strong Value Stock
Sep 10 GME GameStop Q2 Earnings Preview: Bullish Charts Face Off Against Bearish Analyst Forecasts
Sep 10 GME Jim Cramer on GameStop Corp. (GME): ‘It’s Time For The Company To Reveal A Long-Term Business Plan’
Sep 10 TGT Probiotic brand Seed launches at Target nationwide
Sep 10 GME 5 Things to Know Before the Stock Market Opens
Sep 10 TGT 3 Incredible Dividend Growth Stocks That Can Provide a Lifetime of Passive Income
Sep 10 TGT Should You Buy Dollar Tree Stock at Its 9-Year Low?
Sep 9 TGT Mattel CEO eyes the crucial holiday shopping season amid flagging toy demand
Sep 9 TTWO Citi screens for mid-cap tech stocks for barbell investment approach with Magnificent 7
Sep 9 GME Trump-Harris debate, GameStop earnings: What to Watch
Sep 9 TGT Why American consumers are 'choiceful' right now
Sep 9 GME GameStop earnings preview: Do investors want more than retro stores and cash hoarding?
Sep 9 GME Big Lots, GameStop, Trump Media: Stocks In Focus
Sep 9 TGT Target Corporation (TGT) is Attracting Investor Attention: Here is What You Should Know
Sep 9 RBLX Shopify and Roblox partner to offer greater e-commerce opportunities to entrepreneurs
Sep 9 RBLX Roblox Targets 1B Users, Boosting Growth Through Apple, Alphabet, and Shopify Collaborations
Sep 9 TGT Target Announces Limited-Edition Collection for Pets and Pet Lovers
Sep 9 FNKO Q2 Toys and Electronics Earnings: Hasbro (NASDAQ:HAS) Earns Top Marks
Sep 9 GME GameStop (GME) Reports Q2: Everything You Need To Know Ahead Of Earnings
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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