Video Games Stocks List
Symbol | Grade | Name | % Change |
---|---|---|---|
DISH | F | DISH Network Corporation | 1.45 |
EA | D | Electronic Arts Inc. | -2.47 |
GRVY | F | GRAVITY Co., Ltd. | 0.25 |
LIVE | D | Live Ventures Incorporated | 11.01 |
MSFT | C | Microsoft Corporation | 0.55 |
NCTY | D | The9 Limited | 5.34 |
OSTK | D | Overstock.com, Inc. | -17.26 |
TTWO | F | Take-Two Interactive Software, Inc. | 0.56 |
DLB | A | Dolby Laboratories | -0.63 |
SSTK | B | Shutterstock, Inc. | -1.82 |
SYX | D | Systemax Inc. | -16.37 |
WWE | D | World Wrestling Entertainment, Inc. | 3.25 |
PLAY | A | Dave & Buster's Entertainment, Inc. | 5.72 |
VUZI | B | Vuzix Corporation | -1.41 |
FNKO | B | Funko, Inc. | 2.34 |
NERD | C | Roundhill BITKRAFT Esports & Digital Entertainment ETF | 0.00 |
HERO | C | Global X Video Games & Esports ETF | -1.03 |
DSOC | A | Innovator Double Stacker ETF - October | 0.66 |
PLTK | F | Playtika Holding Corp. | 1.62 |
Symbol | Grade | Name | Weight |
---|---|---|---|
XLK | C | SPDR Select Sector Fund - Technology | 20.2 |
REW | F | ProShares UltraShort Technology | 17.29 |
IYW | C | iShares U.S. Technology ETF | 16.69 |
VGT | C | Vanguard Information Tech ETF - DNQ | 16.2 |
FTEC | C | Fidelity MSCI Information Technology Index ETF | 15.93 |
View all Video Games related ETFs...
Compare ETFs
Date | Stock | Signal | Type |
---|---|---|---|
2021-02-24 | DISH | 20 DMA Resistance | Bearish |
2021-02-24 | DISH | Death Cross | Bearish |
2021-02-24 | DLB | NR7 | Range Contraction |
2021-02-24 | EA | Lower Bollinger Band Walk | Weakness |
2021-02-24 | FNKO | Crossed Above 20 DMA | Bullish |
2021-02-24 | FNKO | Bollinger Band Squeeze | Range Contraction |
2021-02-24 | GRVY | Slingshot Bearish | Bearish Swing Setup |
2021-02-24 | GRVY | Lower Bollinger Band Walk | Weakness |
2021-02-24 | GRVY | Spinning Top | Other |
2021-02-24 | GRVY | Calm After Storm | Range Contraction |
2021-02-24 | HERO | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-02-24 | LIVE | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-02-24 | LIVE | 1,2,3 Pullback Bullish | Bullish Swing Setup |
2021-02-24 | NCTY | NR7 | Range Contraction |
2021-02-24 | NERD | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-02-24 | NERD | Calm After Storm | Range Contraction |
2021-02-24 | OSTK | 50 DMA Support | Bullish |
2021-02-24 | OSTK | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-02-24 | PLAY | New 52 Week Closing High | Bullish |
2021-02-24 | PLAY | Upper Bollinger Band Walk | Strength |
2021-02-24 | PLAY | New 52 Week High | Strength |
2021-02-24 | PLTK | 20 DMA Support | Bullish |
2021-02-24 | SSTK | NR7 | Range Contraction |
2021-02-24 | SSTK | 1,2,3 Pullback Bullish | Bullish Swing Setup |
2021-02-24 | SSTK | Non-ADX 1,2,3,4 Bullish | Bullish Swing Setup |
2021-02-24 | SYX | New Downtrend | Bearish |
2021-02-24 | SYX | Wide Range Bar | Range Expansion |
2021-02-24 | SYX | Volume Surge | Other |
2021-02-24 | SYX | Fell Below 50 DMA | Bearish |
2021-02-24 | SYX | Fell Below 20 DMA | Bearish |
2021-02-24 | SYX | 180 Bearish Setup | Bearish Swing Setup |
2021-02-24 | SYX | Expansion Pivot Sell Setup | Bearish Swing Setup |
2021-02-24 | TTWO | Lower Bollinger Band Walk | Weakness |
2021-02-24 | TTWO | Slingshot Bearish | Bearish Swing Setup |
2021-02-24 | VUZI | Upper Bollinger Band Walk | Strength |
2021-02-24 | VUZI | Calm After Storm | Range Contraction |
2021-02-24 | WWE | Crossed Above 50 DMA | Bullish |
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.
Mike's Notes
- CGNT: Not a chart ...
- TDOC: One of sever...
- NFLX: I love these...
- CGEM: The Hot IPO ...
- X: A 17% breako...
From the Blog
Popular Now
Featured Articles
- Tech Stock Indices: Do Bulls Have A Problem?
- Robinhood Proxies – The Private and Public Markets Can Be Very Connected
- The Rise of Cult Stocks
- If you don’t know why you’re getting in, it will be even harder to get out
- Three Ways To Make Better Decisions in Markets
- Semi-automating Your Trading
- Recommended Stock Trading Books