Technical Analysis for GIGM - GigaMedia Limited

Grade Last Price % Change Price Change
B 1.50 0.44% 0.01
GIGM closed down 0.62 percent on Wednesday, November 20, 2024, on approximately normal volume.
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Trend Table & Recent EOD Trading Signals

ADX Long Term Intermediate Term Short Term
Very Strong Up Up Flat

Date Alert Name Type % Chg
Narrow Range Bar Range Contraction 0.44%
Inside Day Range Contraction 0.44%
20 DMA Support Bullish -0.19%
50 DMA Support Bullish -0.19%
Hammer Candlestick Bullish -0.19%
Lizard Bullish Bullish Day Trade Setup -0.19%
Wide Range Bar Range Expansion -0.19%
Doji - Bullish? Reversal -0.19%
Stochastic Reached Overbought Strength -0.19%
Overbought Stochastic Strength -0.19%

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Profile

GigaMedia Limited Description

Gigamedia Limited, through its subsidiaries, engages in the operation of online games for online game players; and cloud computing software and services business in Asia. The company provides a portfolio of online games, including MahJong, a traditional Chinese tile game; various non-cash gambling or casino casual games through its FunTown-branded platform; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, and slots, as well as various casual games. It also offers Tales Runner, a multi-player obstacle running game in which players compete by running, jumping, dashing, and using items through its FunTown-branded platform; and Alliance of Valiant Arms, an online first person shooting game that provides large-scale and team-based combat. In addition, the company owns and operates GigaCloud, a provider of cloud computing solutions and related services focused on the cloud services market for SMEs in Greater China. It has strategic alliances with SoftStar Entertainment Inc., XL Games, Access China, Gorilla Banana Entertainment Corp., JC Entertainment Corporation, Possibility Space Incorporated, and East Gate Media Contents & Technology Fund. GigaMedia Limited was founded in 1997 and is headquartered in Taipei, Taiwan.


Classification

Sector: Technology
Industry: Electronic Gaming & Multimedia
Keywords: Computing Cloud Computing Games Cloud Services Gambling Gaming Online Game Video Gaming Computing Solutions Media Content Bingo Cloud Computing Solutions Horse Racing Media Contents Online Game Players

Is GIGM a Buy, Sell or Hold?

Indicator Bull Case Neutral / Hold Bear Case
50 DMA
200 DMA
ADX Trend
Oversold / Overbought
Relative Strength

Indicators

Indicator Value
52 Week High 1.53
52 Week Low 1.23
Average Volume 14,715
200-Day Moving Average 1.34
50-Day Moving Average 1.40
20-Day Moving Average 1.46
10-Day Moving Average 1.50
Average True Range 0.03
RSI (14) 62.41
ADX 52.78
+DI 26.13
-DI 25.34
Chandelier Exit (Long, 3 ATRs) 1.43
Chandelier Exit (Short, 3 ATRs) 1.45
Upper Bollinger Bands 1.56
Lower Bollinger Band 1.36
Percent B (%b) 0.67
BandWidth 14.20
MACD Line 0.03
MACD Signal Line 0.03
MACD Histogram 0.0001
Fundamentals Value
Market Cap 16.51 Million
Num Shares 11.1 Million
EPS -0.09
Price-to-Earnings (P/E) Ratio -16.59
Price-to-Sales 3.32
Price-to-Book 0.32
PEG Ratio 0.00
Pivot Point Level Traditional / Classic Fibonacci Demark Woodie Camarilla
Resistance 4 (R4) 1.51
Resistance 3 (R3) 1.51 1.50 1.51
Resistance 2 (R2) 1.50 1.50 1.50 1.51
Resistance 1 (R1) 1.50 1.50 1.50 1.50 1.50
Pivot Point 1.49 1.49 1.49 1.49 1.49
Support 1 (S1) 1.49 1.49 1.49 1.49 1.48
Support 2 (S2) 1.48 1.49 1.48 1.48
Support 3 (S3) 1.48 1.48 1.48
Support 4 (S4) 1.48