Technical Analysis for SLE - Super League Enterprise, Inc.
ADX | Long Term | Intermediate Term | Short Term |
---|---|---|---|
Weak or Absent | Down | Down | Down |
Date | Alert Name | Type | % Chg |
---|---|---|---|
Lower Bollinger Band Walk | Weakness | -0.60% | |
Wide Bands | Range Expansion | -0.60% | |
Below Lower BB | Weakness | -0.60% | |
Lower Bollinger Band Touch | Weakness | -0.60% | |
Oversold Stochastic | Weakness | -0.60% | |
Lower Bollinger Band Walk | Weakness | -14.86% | |
Stochastic Reached Oversold | Weakness | -14.86% | |
Inside Day | Range Contraction | -14.86% | |
Wide Bands | Range Expansion | -14.86% | |
Gapped Up | Strength | -14.86% |
Alert | Time |
---|---|
60 Minute Opening Range Breakdown | 15 minutes ago |
Down 2 % | 15 minutes ago |
Down 1% | 15 minutes ago |
Possible NR7 | 15 minutes ago |
Possible Inside Day | 15 minutes ago |
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- Earnings date: 11/12/2024
Super League Enterprise, Inc. Description
Super League Enterprise, Inc. builds and operates networks of games, monetization tools, and content channels across metaverse gaming platforms that empower developers, energize players, and entertain fans. The company's solutions provide access to an audience consisting of players in the metaverse environments, fans of various gaming influencers, and viewers of gameplay content across social media and digital video platforms. The company's platform includes access to in-game communities, a metaverse advertising platform, and a network of highly viewed channels and original shows on Instagram, TikTok, Snap, YouTube, and Twitch, as well as cloud-based livestream production tools and an esports invitational tournament series. Its properties also deliver opportunities for brands and advertisers to achieve insights and marketing outcomes with gamers of various ages. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was incorporated in 2014 and is headquartered in Santa Monica, California.
Classification
Keywords: Social Media Digital Video Esports Video Game Culture Video Hosting Metaverse Tiktok Livestreaming Video On Demand Services Youtube
Indicator | Bull Case | Neutral / Hold | Bear Case |
---|---|---|---|
50 DMA | |||
200 DMA | |||
ADX Trend | |||
Oversold / Overbought | |||
Relative Strength |
Indicator | Value |
---|---|
52 Week High | 2.84 |
52 Week Low | 0.5015 |
Average Volume | 192,402 |
200-Day Moving Average | 1.33 |
50-Day Moving Average | 0.85 |
20-Day Moving Average | 0.92 |
10-Day Moving Average | 0.87 |
Average True Range | 0.13 |
RSI (14) | 29.58 |
ADX | 20.52 |
+DI | 10.89 |
-DI | 28.23 |
Chandelier Exit (Long, 3 ATRs) | 0.75 |
Chandelier Exit (Short, 3 ATRs) | 0.93 |
Upper Bollinger Bands | 1.20 |
Lower Bollinger Band | 0.65 |
Percent B (%b) | -0.12 |
BandWidth | 59.43 |
MACD Line | -0.05 |
MACD Signal Line | -0.01 |
MACD Histogram | -0.0471 |
Pivot Point Level | Traditional / Classic | Fibonacci | Demark | Woodie | Camarilla |
---|---|---|---|---|---|
Resistance 4 (R4) | 0.83 | ||||
Resistance 3 (R3) | 0.84 | 0.77 | 0.79 | ||
Resistance 2 (R2) | 0.77 | 0.71 | 0.77 | 0.78 | |
Resistance 1 (R1) | 0.68 | 0.67 | 0.64 | 0.67 | 0.76 |
Pivot Point | 0.61 | 0.61 | 0.59 | 0.60 | 0.61 |
Support 1 (S1) | 0.51 | 0.54 | 0.48 | 0.50 | 0.40 |
Support 2 (S2) | 0.44 | 0.50 | 0.43 | 0.39 | |
Support 3 (S3) | 0.35 | 0.44 | 0.38 | ||
Support 4 (S4) | 0.33 |