Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 7 MSFT Hedge Fund Legend Druckenmiller Shares His Top Secrets For 30% Returns
May 7 MSFT US State Dept broadens security vendor list amid Microsoft hacking woes
May 7 MSFT Are Microsoft and OpenAI becoming full-on frenemies?
May 7 MSFT Microsoft's Xbox shuts multiple studios, consolidates teams in cost-cutting move
May 7 MSFT Microsoft creates top secret AI tool for US spies
May 7 MSFT Update: Microsoft Accused of Unfair Competition in Cloud Services by Spanish Startups Group
May 7 MSFT UPDATE 1-Microsoft hit with Spanish startups' complaint about cloud practices
May 7 MSFT Amid lawsuits and criticism, OpenAI building tool to let content creators manage use
May 7 MSFT It’s time for Apple to buy—not build—its way into AI
May 7 SKLZ Skillz to Report 2024 First Quarter Results on May 9 and Host Conference Call and Webcast
May 7 MSFT 12 Best Large-Cap Growth ETFs
May 7 MSFT Kevin O’Leary’s Stock Portfolio: 10 Stock Picks for 2024
May 7 MSFT 12 Best Investments for Beginners in 2024
May 7 MSFT Great News for Microsoft Stock Investors
May 7 MSFT Microsoft closing four Bethesda game studios as part of layoffs - report
May 7 MSFT Microsoft develops internet devoid generative AI service for US intelligence agencies - report
May 7 MSFT Unveiling Long and Short-Term Catalysts for Alphabet's Growth Trajectory
May 7 MSFT GenAI investments continue among hyperscalers
May 7 MSFT OpenAI to launch tool to detect images created by DALL-E 3
May 7 RBLX Is Roblox (RBLX) a Buy as Wall Street Analysts Look Optimistic?
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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