Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 23 MSFT Mark Zuckerberg Assembles Meta AI Advisory Council With Ex-Microsoft Head Of Strategy On Board: 'Deeply Respect This Group Of People'
May 23 MSFT Truecaller Teams Up With Microsoft To Create AI Voice To Answer Calls: 'Transforming The Way We Interact'
May 23 MSFT Dow Jones Futures: Nvidia Stock Soars On Earnings, Other AI Plays Rally
May 22 MSFT OpenAI, WSJ Owner News Corp Strike Content Deal Valued at Over $250 Million
May 22 MSFT Apple is a 'sleeper AI play': Strategist
May 22 MSFT News Corp signs deal with OpenAI to share content, journalistic expertise
May 22 MSFT Microsoft AI PCs are a 'game changer': Analyst
May 22 MSFT Microsoft Build Day 2: Copilot Enjoys 175% Growth, TomTom Wields Azure AI, VP Names 3 Most-Loved Developer Tools
May 22 MSFT Zoom Video Enhances AI for Productivity and Collaboration
May 22 MSFT Privacy experts sound the alarm over Microsoft’s latest AI tool
May 22 GME Nvidia craze, Target vs. Walmart, Pixar layoffs: Morning Brief
May 22 MSFT Where Melinda French Gates is putting her money to work
May 22 MSFT AI is making Microsoft vs. Apple interesting again
May 22 MSFT Microsoft makes $1B AI investment in Kenya; agrees to purchase 1M tonnes of Danish carbon
May 22 MSFT Here's Why Sapiens (SPNS) is a Must-Buy Stock Right Now
May 22 MSFT Truecaller partners with Microsoft to let its AI respond to calls in your own voice
May 22 MSFT Biden Says AI Companies 'Must Earn Our Trust,' Calls For 'Responsible Innovation'
May 22 MSFT Market Clubhouse Morning Memo - May 22nd, 2024 (Trade Strategy For SPY, QQQ, AAPL, MSFT, NVDA, GOOGL, META And TSLA)
May 22 MSFT Privacy regulators quiz Microsoft over Windows’ incoming Recall AI feature
May 22 MSFT Microsoft Build Day 1: Analysts Applaud AI-Infusion, GenAI Adoption Across Tech Stack
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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