Video Game Stocks List



Related ETFs - A few ETFs which own one or more of the above listed Video Game stocks.

Recent Signals

Date Stock Signal Type
2021-02-26 ACEL Golden Cross Bullish
2021-02-26 CONN Pocket Pivot Bullish Swing Setup
2021-02-26 CONN Bollinger Band Squeeze Range Contraction
2021-02-26 DISH Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-02-26 DISH 50 DMA Resistance Bearish
2021-02-26 DISH Fell Below 20 DMA Bearish
2021-02-26 DISH 200 DMA Resistance Bearish
2021-02-26 DLB New 52 Week Closing High Bullish
2021-02-26 DLB Stochastic Sell Signal Bearish
2021-02-26 DLB Pocket Pivot Bullish Swing Setup
2021-02-26 DLB Upper Bollinger Band Walk Strength
2021-02-26 DLB New 52 Week High Strength
2021-02-26 DLB Shooting Star Candlestick Bearish
2021-02-26 DLB Doji - Bearish? Reversal
2021-02-26 DLB Lizard Bearish Bearish Day Trade Setup
2021-02-26 EA Lower Bollinger Band Walk Weakness
2021-02-26 FNKO Bollinger Band Squeeze Range Contraction
2021-02-26 FNKO 20 DMA Support Bullish
2021-02-26 GME MACD Bullish Centerline Cross Bullish
2021-02-26 GME Calm After Storm Range Contraction
2021-02-26 HEAR New Downtrend Bearish
2021-02-26 HEAR 20 DMA Resistance Bearish
2021-02-26 HERO Stochastic Reached Oversold Weakness
2021-02-26 HERO Fell Below 50 DMA Bearish
2021-02-26 LITB Calm After Storm Range Contraction
2021-02-26 LITB NR7 Range Contraction
2021-02-26 LIVE NR7 Range Contraction
2021-02-26 LIVE Narrow Range Bar Range Contraction
2021-02-26 NERD Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-02-26 NERD Calm After Storm Range Contraction
2021-02-26 NERD Stochastic Reached Oversold Weakness
2021-02-26 NTP NR7 Range Contraction
2021-02-26 PLAY Upper Bollinger Band Walk Strength
2021-02-26 SSTK Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-02-26 SYX Doji - Bullish? Reversal
2021-02-26 SYX Calm After Storm Range Contraction
2021-02-26 SYX MACD Bearish Centerline Cross Bearish
2021-02-26 SYX Lower Bollinger Band Walk Weakness
2021-02-26 SYX Stochastic Reached Oversold Weakness
2021-02-26 TA Wide Range Bar Range Expansion
2021-02-26 TA Expansion Breakdown Bearish Swing Setup
2021-02-26 TA Stochastic Reached Oversold Weakness
2021-02-26 TA Volume Surge Other
2021-02-26 TGT 50 DMA Resistance Bearish
2021-02-26 TTWO Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-02-26 TTWO Lower Bollinger Band Walk Weakness
2021-02-26 VUZI Calm After Storm Range Contraction
2021-02-26 WWE 50 DMA Resistance Bearish
2021-02-26 WWE 20 DMA Resistance Bearish

A video game is an electronic game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback for a player. This feedback is shown on a video display device, such as a TV set, monitor, touchscreen or virtual reality headset. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology.
Video games are defined based on their platform, which include arcade games, console games, and PC games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gaming. Video games are classified into a wide range of genres based on their type of gameplay and purpose.
The first video games were simple extensions of electronic games using video-like output from large room-size computers in the 1950s and 1960s, while the first video games available to consumers appeared in 1971 through the release of the arcade game Computer Space, followed the next year by Pong, and with the first home console the Magnavox Odyssey in 1972. Today, video game development requires numerous skills to bring a game to market, including developers, publishers, distributors, retailers, console and other third-party manufacturers, and other roles.
Since the 2010s, the commercial importance of the video game industry has been increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2018, video games generated sales of US$134.9 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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