Video Game Stocks List



Recent Signals

Date Stock Signal Type
2021-05-06 ACEL 20 DMA Resistance Bearish
2021-05-06 ACEL Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-05-06 CONN 20 DMA Support Bullish
2021-05-06 CONN Bollinger Band Squeeze Range Contraction
2021-05-06 DISH Calm After Storm Range Contraction
2021-05-06 DISH New 52 Week High Strength
2021-05-06 DLB Hammer Candlestick Bullish
2021-05-06 DLB Calm After Storm Range Contraction
2021-05-06 DLB Lower Bollinger Band Walk Weakness
2021-05-06 DLB Lizard Bullish Bullish Day Trade Setup
2021-05-06 DLB Doji - Bullish? Reversal
2021-05-06 EA Bollinger Band Squeeze Range Contraction
2021-05-06 EA Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-05-06 FNKO 20 DMA Resistance Bearish
2021-05-06 GAMR Hammer Candlestick Bullish
2021-05-06 GAMR MACD Bearish Centerline Cross Bearish
2021-05-06 GAMR Lower Bollinger Band Walk Weakness
2021-05-06 GAMR Stochastic Buy Signal Bullish
2021-05-06 GAMR Lizard Bullish Bullish Day Trade Setup
2021-05-06 GAMR Doji - Bullish? Reversal
2021-05-06 GME 20 DMA Resistance Bearish
2021-05-06 GME Narrow Range Bar Range Contraction
2021-05-06 GME Bollinger Band Squeeze Range Contraction
2021-05-06 HEAR 50 DMA Resistance Bearish
2021-05-06 HEAR MACD Bearish Centerline Cross Bearish
2021-05-06 HEAR 20 DMA Resistance Bearish
2021-05-06 HERO Lower Bollinger Band Walk Weakness
2021-05-06 HERO Stochastic Buy Signal Bullish
2021-05-06 LITB Upper Bollinger Band Walk Strength
2021-05-06 LITB MACD Bullish Centerline Cross Bullish
2021-05-06 LITB Stochastic Reached Overbought Strength
2021-05-06 LITB 50 DMA Support Bullish
2021-05-06 LIVE Upper Bollinger Band Walk Strength
2021-05-06 MSFT Bullish Engulfing Bullish
2021-05-06 MSFT Lower Bollinger Band Walk Weakness
2021-05-06 MSFT Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-05-06 NTP New 52 Week High Strength
2021-05-06 NTP Upper Bollinger Band Walk Strength
2021-05-06 NTP New 52 Week Closing High Bullish
2021-05-06 OSTK Bollinger Band Squeeze Range Contraction
2021-05-06 OSTK 180 Bullish Setup Bullish Swing Setup
2021-05-06 OSTK Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-05-06 PLAY Fell Below 50 DMA Bearish
2021-05-06 PLAY Fell Below 20 DMA Bearish
2021-05-06 PLAY Bollinger Band Squeeze Range Contraction
2021-05-06 SYX Lower Bollinger Band Walk Weakness
2021-05-06 TA 50 DMA Resistance Bearish
2021-05-06 TA Fell Below 200 DMA Bearish
2021-05-06 TA MACD Bearish Signal Line Cross Bearish
2021-05-06 TGT New 52 Week Closing High Bullish
2021-05-06 TGT MACD Bullish Signal Line Cross Bullish
2021-05-06 TGT Upper Bollinger Band Walk Strength
2021-05-06 TGT Bollinger Band Squeeze Range Contraction
2021-05-06 TGT New 52 Week High Strength
2021-05-06 TTWO Stochastic Buy Signal Bullish
2021-05-06 TTWO Lower Bollinger Band Walk Weakness
2021-05-06 WWE NR7 Range Contraction
2021-05-06 WWE Stochastic Reached Oversold Weakness

Recent News for Video Game Stocks

Date Stock Title
May 7 FNKO Funko, Inc. 2021 Q1 - Results - Earnings Call Presentation
May 7 FNKO Funko rallies 14% on earnings beat; direct-to-consumer sales up 160% for Q1
May 7 HEAR Are Investors Undervaluing Turtle Beach (HEAR) Right Now?
May 7 VUZI Vuzix Corporation (VUZI) to Post Q1 Earnings: What's in Store?
May 7 HEAR HEAR or AUDC: Which Is the Better Value Stock Right Now?
May 7 MSFT Microsoft reportedly shelves delayed Windows 10X operating system
May 7 EA Electronic Arts (EA) to Report Q4 Earnings: What's in Store?
May 7 SYX New Strong Sell Stocks for May 7th
May 7 EA Electronic Arts Q4 Earnings: 3 Things to Watch
May 7 EA Here's How Investors Can Find Strong Consumer Discretionary Stocks with the Zacks ESP Screener
May 7 MSFT Microsoft’s new version of Windows has a whole new design - and gets rid of the old floppy disk
May 7 GME Is the result of all the GameStop squeeze consternation just no confetti? - At the Open
May 7 DLB GoPro (GPRO) Q1 Earnings Beat Estimates, Revenues Up Y/Y
May 7 MSFT 4 Stocks to Watch Amid Rising Adoption of Machine Learning
May 7 TGT 6 Must-Buy Stocks Ahead of Earnings Results This Month
May 7 GME AMC Staring At 'Increasingly Favorable Environment,' CEO Says With 7 Million People Walking Into Its Theaters In Q1
May 7 MSFT Monday.com is said to file confidentially for U.S. IPO
May 7 FNKO Funko, Inc. (FNKO) CEO Brian Mariotti on Q1 2021 Results - Earnings Call Transcript
May 7 MSFT Earnings Recap: Big Tech and More
May 6 GME Top 5 Brokers Raked In Over $1 Billion Payment For Order Flow During The First Quarter Of 2021

A video game is an electronic game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback for a player. This feedback is shown on a video display device, such as a TV set, monitor, touchscreen or virtual reality headset. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology.
Video games are defined based on their platform, which include arcade games, console games, and PC games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gaming. Video games are classified into a wide range of genres based on their type of gameplay and purpose.
The first video games were simple extensions of electronic games using video-like output from large room-size computers in the 1950s and 1960s, while the first video games available to consumers appeared in 1971 through the release of the arcade game Computer Space, followed the next year by Pong, and with the first home console the Magnavox Odyssey in 1972. Today, video game development requires numerous skills to bring a game to market, including developers, publishers, distributors, retailers, console and other third-party manufacturers, and other roles.
Since the 2010s, the commercial importance of the video game industry has been increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2018, video games generated sales of US$134.9 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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