Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 5 MSFT Here's Why We Think Microsoft (NASDAQ:MSFT) Might Deserve Your Attention Today
May 5 MSFT The ending of Google's monopoly trial has Silicon Valley on edge
May 5 RBLX Wall Street Breakfast: The Week Ahead
May 5 MSFT Forget the "Magnificent Seven": Cathie Wood Says to Buy This AI Stock Instead
May 5 MSFT This Magnificent 5%-Yielding Dividend Stock Has the Power to Deliver Supercharged Growth Through 2030
May 4 MSFT Google Parent Company Alphabet Just Proved Why Dividends Matter, Even for Growth Stocks
May 4 MSFT How Much Money Does Billionaire Bill Gates Have Invested in Microsoft Stock?
May 4 MSFT Warren Buffett pays tribute to Charlie Munger on a 'tough day' for shareholders
May 4 MSFT Big Tech goes big on AI: Here's what Apple, Microsoft and others said during earnings
May 4 MSFT Is BigBear.ai a Good Investment?
May 4 MSFT This Week in AI: Generative AI and the problem of compensating creators
May 4 MSFT Should You Buy 1 Share of Each "Magnificent Seven" Stock?
May 4 GME Benzinga Bulls And Bears: Apple, Tesla, AMC, Bitcoin And Shiba Inu's Chart Forms Powerful Technical Patterns
May 4 MSFT Billionaire Stanley Druckenmiller Has 39% of His Portfolio in These 3 Companies
May 4 MSFT 23 Most Profitable Stocks of the Last 12 Months
May 4 MSFT Brookfield Renewable Corp (BEPC) Q1 2024 Earnings Call Transcript Highlights: Strategic Growth ...
May 4 MSFT Q1 2024 Brookfield Renewable Corp Earnings Call
May 3 MSFT The Big Threat Hanging Over Google
May 3 MSFT Byte-Sized AI: Sam’s Club Uses AI for Receipts, Tech Companies Bolster Supply Chain AI
May 3 MSFT How AI is impacting Q1 earnings
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

Browse All Tags