Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 8 MSFT 12 Best Gig Economy Stocks To Buy
May 8 MSFT ServiceNow collabs with IBM, Microsoft to combine GenAI capabilities
May 8 HEAR Turtle Beach Corporation (NASDAQ:HEAR) Q1 2024 Earnings Call Transcript
May 8 MSFT Q1 2024 RingCentral Inc Earnings Call
May 8 MSFT AI Adoption In Workplace: Employees Concealing Use Of AI Tools For Fear Of Job Replacement, Microsoft-Led Study Reveals
May 8 MSFT 1 Artificial Intelligence (AI) Stock Down 29% to Buy Right Now Before It Soars 78%
May 8 MSFT More AI = More Cyberthreats
May 8 MSFT Microsoft to invest over $3B in Wisconsin for AI infrastructure
May 8 MSFT With the S&P 500 and Nasdaq Composite at All-Time Highs, Is Now the Worst Time to Buy Stocks in History?
May 8 MSFT Microsoft announces $3.3 billion investment in Wisconsin to spur artificial intelligence innovation and economic growth
May 8 MSFT AudioCodes Ltd. (NASDAQ:AUDC) Q1 2024 Earnings Call Transcript
May 8 MSFT Q3 2024 Intapp Inc Earnings Call
May 8 MSFT UPDATE 1-Biden to tout new $3.3 bln Microsoft data center at failed Foxconn site Trump backed
May 8 MSFT Want to Get Richer? 3 Best Stocks to Buy Now and Hold Forever
May 8 RBLX 3 reasons why Wall Street is playing Roblox again
May 8 MSFT Workers are eyeing the exit in 2024 as LinkedIn and Microsoft study warns more people want to quit their jobs now than during the Great Resignation
May 8 MSFT Gen Zers could swipe millennials’ jobs if they have AI skills, LinkedIn and Microsoft data shows
May 8 MSFT Microsoft and LinkedIn release the 2024 Work Trend Index on the state of AI at work
May 8 MSFT Q1 2024 Pros Holdings Inc Earnings Call
May 8 MSFT Biden administration may limit Chinese access to advanced AI models: report
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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