Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 3 TGT Target: Promising Recovery Trends
May 3 VUZI 'Rich Dad Poor Dad' Author Robert Kiyosaki Unveils His Bitcoin Strategy Amid Market Crash: 'The Best Time To Get Rich'
May 3 VUZI Bitcoin Transaction Investigation By DOJ Addressed By Block CEO Jack Dorsey: 'We Take Compliance Seriously'
May 2 VUZI Vuzix Schedules Conference Call to Discuss First Quarter 2024 Financial Results and Business Update
May 2 TGT Here's Why Target (TGT) is a Strong Growth Stock
May 2 TGT Are Investors Undervaluing Target (TGT) Right Now?
May 2 EA Insights Into Electronic Arts (EA) Q4: Wall Street Projections for Key Metrics
May 2 TGT Sprouts Farmers (SFM) Q1 Earnings Beat, Comps Up 4% Y/Y
May 2 EA Electronic Arts Q4 Earnings Preview: In Search For The Next Blockbuster Game
May 1 TGT Consumer confidence hits 21-month low. Are retailers prepared?
May 1 TGT 24 Dividend Aristocrats in the stock market with the fastest-growing payouts
Apr 30 TGT Want More Dividend Income? Here's Why You Should Focus On Dividend Growth Over Current Yield
Apr 30 EA Earnings Preview: Electronic Arts (EA) Q4 Earnings Expected to Decline
Apr 30 TGT Target: Shares Due For A Pause, Earnings In Focus
Apr 29 TGT Target CEO Brian Cornell’s Pay Rose 8.7 Percent Last Year
Apr 29 LIVE LL Flooring Provides Update on Strategic Alternatives Review
Apr 29 EA Philip Morris, Accenture And 2 Other Stocks Insiders Are Selling
Apr 28 EA Billionaire Chase Coleman Has 6% of His Massive Portfolio in This Beaten-Down Tech Stock
Apr 27 SSTK Shutterstock (NYSE:SSTK) Is Due To Pay A Dividend Of $0.30
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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