Augmented Reality Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Augmented Reality stocks.

Augmented Reality Stocks Recent News

Date Stock Title
May 6 PERF Perfect Corp. Unveils Unique ‘Beautiful AI’ Brand Solutions for Beauty, Skincare, and Fashion at Viva Technology 2024
May 3 BHAT Fujian Blue Hat Interactive Entertainment Technology Full Year 2023 Earnings: US$0.90 loss per share (vs US$1.23 loss in FY 2022)
May 3 VUZI 'Rich Dad Poor Dad' Author Robert Kiyosaki Unveils His Bitcoin Strategy Amid Market Crash: 'The Best Time To Get Rich'
May 3 VUZI Bitcoin Transaction Investigation By DOJ Addressed By Block CEO Jack Dorsey: 'We Take Compliance Seriously'
May 2 MTTR Insider Sale: CFO James Fay Sells 25,000 Shares of Matterport Inc (MTTR)
May 2 QUAD Quad/Graphics, Inc. (NYSE:QUAD) Q1 2024 Earnings Call Transcript
May 2 QUAD Quad introduces new creative agency: Betty
May 2 WIMI WiMi is Working on the Blockchain Collaborative Hybrid Consensus Algorithm to Optimize Blockchain Performance and Security
May 2 VUZI Vuzix Schedules Conference Call to Discuss First Quarter 2024 Financial Results and Business Update
May 2 MTTR BMO Accelerates Branch Transformation at More Than 500 Locations Nationwide Using Matterport Digital Twins
May 2 WLDS Wearable Devices Invited to Present its Gesture Control Technology to Samsung's Senior Management in South Korea
May 2 QUAD Quad/Graphics First Quarter 2024 Earnings: Revenues Beat Expectations, EPS Lags
May 1 QUAD Quad/Graphics, Inc. (QUAD) Q1 2024 Earnings Call Transcript
May 1 BHAT Blue Hat Interactive Entertainment Technology GAAP EPS of -$0.98, revenue of $73.68M
Apr 30 QUAD Quad/Graphics Non-GAAP EPS of $0.10 beats by $0.08, revenue of $655M beats by $6.7M
Apr 30 BHAT Blue Hat Announces Financial Results for the Fiscal Year 2023, of which the Revenue Increased by 33 Times
Apr 30 QUAD Quad Reports First Quarter 2024 Results
Apr 30 WLDS Wearable Devices and Webidoo Join Forces for Mudra Band’s Retail Rollout
Apr 30 VRAR The Glimpse Group Appoints Dr. Tamar Elkeles to its Board of Directors
Apr 30 WIMI Retail investors in WiMi Hologram Cloud Inc. (NASDAQ:WIMI) are its biggest bettors, and their bets paid off as stock gained 48% last week
Augmented Reality

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world, not as a simple display of data, but through the integration of immersive sensations, which are perceived as natural parts of an environment. The earliest functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S. Air Force's Armstrong Laboratory in 1992. Commercial augmented reality experiences were first introduced in entertainment and gaming businesses. Subsequently, augmented reality applications have spanned commercial industries such as education, communications, medicine, and entertainment. In education, content may be accessed by scanning or viewing an image with a mobile device or by using markerless AR techniques.Augmented reality is used to enhance natural environments or situations and offer perceptually enriched experiences. With the help of advanced AR technologies (e.g. adding computer vision, incorporating AR cameras into smartphone applications and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulated. Information about the environment and its objects is overlaid on the real world. This information can be virtual or real, e.g. seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space. Augmented reality also has a lot of potential in the gathering and sharing of tacit knowledge. Augmentation techniques are typically performed in real time and in semantic contexts with environmental elements. Immersive perceptual information is sometimes combined with supplemental information like scores over a live video feed of a sporting event. This combines the benefits of both augmented reality technology and heads up display technology (HUD).

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