Technical Analysis for BHAT - Blue Hat Interactive Entertainment Technology
Grade | Last Price | % Change | Price Change |
---|---|---|---|
F | 0.16 | -1.74% | 0.00 |
ADX | Long Term | Intermediate Term | Short Term |
---|---|---|---|
Weak or Absent | Down | Down | Down |
Date | Alert Name | Type | % Chg |
---|---|---|---|
New 52 Week Closing Low | Bearish | -1.74% | |
NR7 | Range Contraction | -1.74% | |
Narrow Range Bar | Range Contraction | -1.74% | |
Lower Bollinger Band Walk | Weakness | -1.74% | |
Inside Day | Range Contraction | -1.74% | |
Wide Bands | Range Expansion | -1.74% | |
Lower Bollinger Band Touch | Weakness | -1.74% | |
Oversold Stochastic | Weakness | -1.74% | |
Lower Bollinger Band Walk | Weakness | -7.49% | |
New 52 Week Low | Weakness | -7.49% |
Alert | Time |
---|---|
Down 1 ATR | 36 minutes ago |
Gap Down Closed | about 3 hours ago |
Rose Above Previous Day's High | about 3 hours ago |
Outside Day | about 3 hours ago |
Up 5% | about 3 hours ago |
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- Earnings date: 09/06/2023
Blue Hat Interactive Entertainment Technology Description
Blue Hat Interactive Entertainment Technology is a holding company, which engages in the production, development, and operation of augmented reality (AR) interactive entertainment games and toys. It offers the following AR interactive product lines: AR Racer, AR Need a Spanking, AR 3D Magic Box, and AR Picture Book. AR Racer is a car-racing mobile game with a small physical toy car that is placed onto the user's mobile device screen. AR Need a Spanking is a combat game with a ladybug shaped electronic toy. AR 3D Magic Box uses AR recognition technology to allow children to draw shapes or objects onto a physical card while the mobile game captures the drawings and animates them in a set background. AR Picture Book provides an educational and interactive experience that allows stories to come to life. The company was founded on June 13, 2018 and is headquartered in Xiamen, China.
Classification
Sector: Technology
Industry: Electronic Gaming & Multimedia
Keywords: Mobile Devices Games Cognition Augmented Reality Mobile Game User Interface Techniques Entertainment Technology Interactive Entertainment
Indicator | Bull Case | Neutral / Hold | Bear Case |
---|---|---|---|
50 DMA | |||
200 DMA | |||
ADX Trend | |||
Oversold / Overbought | |||
Relative Strength |
Indicator | Value |
---|---|
52 Week High | 1.45 |
52 Week Low | 0.1486 |
Average Volume | 345,212 |
200-Day Moving Average | 0.81 |
50-Day Moving Average | 0.29 |
20-Day Moving Average | 0.24 |
10-Day Moving Average | 0.20 |
Average True Range | 0.04 |
RSI (14) | 27.54 |
ADX | 20.82 |
+DI | 12.02 |
-DI | 30.54 |
Chandelier Exit (Long, 3 ATRs) | 0.24 |
Chandelier Exit (Short, 3 ATRs) | 0.25 |
Upper Bollinger Bands | 0.32 |
Lower Bollinger Band | 0.15 |
Percent B (%b) | 0.04 |
BandWidth | 69.65 |
MACD Line | -0.04 |
MACD Signal Line | -0.03 |
MACD Histogram | -0.005 |
Pivot Point Level | Traditional / Classic | Fibonacci | Demark | Woodie | Camarilla |
---|---|---|---|---|---|
Resistance 4 (R4) | 0.19 | ||||
Resistance 3 (R3) | 0.19 | 0.18 | 0.18 | ||
Resistance 2 (R2) | 0.18 | 0.17 | 0.18 | 0.18 | |
Resistance 1 (R1) | 0.17 | 0.17 | 0.16 | 0.17 | 0.18 |
Pivot Point | 0.16 | 0.16 | 0.16 | 0.16 | 0.16 |
Support 1 (S1) | 0.15 | 0.15 | 0.15 | 0.15 | 0.14 |
Support 2 (S2) | 0.14 | 0.15 | 0.14 | 0.14 | |
Support 3 (S3) | 0.13 | 0.14 | 0.14 | ||
Support 4 (S4) | 0.13 |