Internet Broadcasting Stocks List
|SEAC||F||SeaChange International, Inc.||-4.07|
|UTSI||D||UTStarcom Holdings Corp||-5.29|
|SJR||D||Shaw Communications Inc.||-1.80|
|GSMG||C||Glory Star New Media Group Holdings Limited||-6.91|
|DOYU||C||DouYu International Holdings Limited - ADS||-4.08|
|CSSEN||A||Chicken Soup for the Soul Entertainment, Inc. - 9.50% Notes due 2025||-0.76|
|VS||F||Versus Systems Inc.||-2.87|
|SUBZ||F||Roundhill Streaming Services & Technology ETF||0.28|
|NERD||B||Roundhill BITKRAFT Esports & Digital Entertainment ETF||6.74|
|LOUP||B||Innovator Loup Frontier Tech ETF||6.04|
|SUBZ||F||Roundhill Streaming Services & Technology ETF||5.92|
|VCLO||F||Simplify Volt Cloud and Cybersecurity Disruption ETF||5.17|
|CHIC||C||Global X MSCI China Communication Services ETF||4.83|
View all Internet Broadcasting related ETFs...
|2021-02-26||CSSEN||Non-ADX 1,2,3,4 Bullish||Bullish Swing Setup|
|2021-02-26||CSSEN||Three Weeks Tight||Range Contraction|
|2021-02-26||CSSEN||Narrow Range Bar||Range Contraction|
|2021-02-26||DOYU||20 DMA Resistance||Bearish|
|2021-02-26||DOYU||Stochastic Reached Oversold||Weakness|
|2021-02-26||HUYA||20 DMA Resistance||Bearish|
|2021-02-26||SEAC||Fell Below 50 DMA||Bearish|
|2021-02-26||SJR||Expansion Pivot Sell Setup||Bearish Swing Setup|
|2021-02-26||SJR||MACD Bearish Signal Line Cross||Bearish|
|2021-02-26||SJR||MACD Bearish Centerline Cross||Bearish|
|2021-02-26||SJR||Cup with Handle||Other|
|2021-02-26||SJR||Bollinger Band Squeeze||Range Contraction|
|2021-02-26||SJR||Fell Below 200 DMA||Bearish|
|2021-02-26||SJR||Fell Below 50 DMA||Bearish|
|2021-02-26||SJR||Fell Below 20 DMA||Bearish|
|2021-02-26||VS||20 DMA Support||Bullish|
|2021-02-26||VS||Hot IPO Pullback||Bullish Swing Setup|
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering or obtaining media in this manner; the term refers to the delivery method of the medium, rather than the medium itself, and is an alternative to file downloading, a process in which the end-user obtains the entire file for the content before watching or listening to it.
A client end-user can use their media player to start playing the digital video content or listens to digital audio content before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies specifically to telecommunications networks, as most of the delivery systems are either inherently streaming (e.g. radio, television, streaming apps) or inherently non-streaming (e.g. books, video cassettes, audio CDs). For example, in the 1930s, elevator music was among the earliest popularly available streaming media; nowadays Internet television is a common form of streamed media. The term "streaming media" can apply to media other than video and audio such as live closed captioning, ticker tape, and real-time text, which are all considered "streaming text".
Live streaming is the delivery of Internet content in real-time, as events happen, much as live television broadcasts its contents over the airwaves via a television signal. Live internet streaming requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content. Live streaming does not need to be recorded at the origination point, although it frequently is.
There are challenges with streaming content on the Internet. If the user does not have enough bandwidth in their Internet connection, they may experience stops, lags or slow buffering in the content and some users may not be able to stream certain content due to not having compatible computer or software systems.
Some popular streaming services include the video sharing website YouTube, Twitch and Mixer, which live stream the playing of video games; Netflix and Amazon Video, which stream movies and TV shows; and Spotify, Apple Music and TIDAL, which stream music.