Streaming Media Stocks List
|DL||B||China Distance Education Holdings||0.00|
|COMM||A||CommScope Holding Company, Inc.||0.00|
|GSMG||F||Glory Star New Media Group Holdings Limited||0.00|
|VS||F||Versus Systems Inc.||0.00|
|SUBZ||F||Roundhill Streaming Services & Technology ETF||0.00|
|LOUP||B||Innovator Loup Frontier Tech ETF||7.54|
|ARKW||D||ARK Next Generation Internet ETF||6.37|
|NERD||B||Roundhill BITKRAFT Esports & Digital Entertainment ETF||6.17|
|IGN||A||iShares North American Tech-Multimedia Networking ETF||5.37|
|CLOU||B||Global X Cloud Computing ETF||3.78|
View all Streaming Media ETFs...
|2021-06-11||API||Non-ADX 1,2,3,4 Bearish||Bearish Swing Setup|
|2021-06-11||API||Bollinger Band Squeeze||Range Contraction|
|2021-06-11||COMM||180 Bullish Setup||Bullish Swing Setup|
|2021-06-11||COMM||New 52 Week High||Strength|
|2021-06-11||COMM||New 52 Week Closing High||Bullish|
|2021-06-11||CURI||Pocket Pivot||Bullish Swing Setup|
|2021-06-11||CURI||Upper Bollinger Band Walk||Strength|
|2021-06-11||FSLY||Narrow Range Bar||Range Contraction|
|2021-06-11||FSLY||Calm After Storm||Range Contraction|
|2021-06-11||GSMG||Narrow Range Bar||Range Contraction|
|2021-06-11||HUYA||Bollinger Band Squeeze||Range Contraction|
|2021-06-11||HUYA||Calm After Storm||Range Contraction|
|2021-06-11||HUYA||Narrow Range Bar||Range Contraction|
|2021-06-11||HUYA||Upper Bollinger Band Walk||Strength|
|2021-06-11||SUBZ||50 DMA Resistance||Bearish|
|2021-06-11||VS||New 52 Week Low||Weakness|
|2021-06-11||VS||New 52 Week Closing Low||Bearish|
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering or obtaining media in this manner; the term refers to the delivery method of the medium, rather than the medium itself, and is an alternative to file downloading, a process in which the end-user obtains the entire file for the content before watching or listening to it.
A client end-user can use their media player to start playing the digital video content or listens to digital audio content before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies specifically to telecommunications networks, as most of the delivery systems are either inherently streaming (e.g. radio, television, streaming apps) or inherently non-streaming (e.g. books, video cassettes, audio CDs). For example, in the 1930s, elevator music was among the earliest popularly available streaming media; nowadays Internet television is a common form of streamed media. The term "streaming media" can apply to media other than video and audio such as live closed captioning, ticker tape, and real-time text, which are all considered "streaming text".
Live streaming is the delivery of Internet content in real-time, as events happen, much as live television broadcasts its contents over the airwaves via a television signal. Live internet streaming requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content. Live streaming does not need to be recorded at the origination point, although it frequently is.
There are challenges with streaming content on the Internet. If the user does not have enough bandwidth in their Internet connection, they may experience stops, lags or slow buffering in the content and some users may not be able to stream certain content due to not having compatible computer or software systems.
Some popular streaming services include the video sharing website YouTube, Twitch and Mixer, which live stream the playing of video games; Netflix and Amazon Video, which stream movies and TV shows; and Spotify, Apple Music and TIDAL, which stream music.