Entertainment Technology Stocks List
Symbol | Grade | Name | % Change | |
---|---|---|---|---|
IMAX | B | Imax Corporation | -0.24 | |
BHAT | F | Blue Hat Interactive Entertainment Technology | -0.62 |
Related Industries: Electronic Gaming & Multimedia Media - Diversified
Related ETFs - A few ETFs which own one or more of the above listed Entertainment Technology stocks.
Symbol | Grade | Name | Weight | |
---|---|---|---|---|
AVSC | B | Avantis U.S. Small Cap Equity ETF | 0.13 | |
GWX | D | SPDR S&P International SmallCap ETF | 0.13 | |
PSC | B | Principal U.S. Small Cap Index ETF | 0.1 | |
VOX | B | Vanguard Telecom ETF - DNQ | 0.09 | |
ESML | B | iShares MSCI USA Small-Cap ESG Optimized ETF | 0.09 |
Compare ETFs
- Entertainment Technology
Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types of implemented technology are derived from a variety of sources. Thus, in theatre, for example, entertainment technology practitioners must be able to design and construct scenery, install electrical systems, build clothing, use motors if there is scenery automation, provide plumbing (if functioning kitchen fixtures are required, or if "singing in the rain"), etc. In this way, the entertainment technology field intersects with most other types of technology.
Entertainment technology helps us relax and enjoy some free time. The latest technology has been revolutionized daily entertainment. Old ways such as recording on records, tapes, and CDs, have made music across the world. Movies are brought into living rooms through photography, film, and video. With the emerging of computer technology, ways of being entertained have optimized greatly. Many households are now having computers, consoles, or any other kinds of hand-holding computer game. The diversity and complexity of entertainment technology will bring endless joy and convenient to people's spare time. Traditionally, entertainment technology is derived from theatrical stagecraft, and stagecraft is an important subset of the discipline. However, the rise of new types and venues for entertainment, as well as rapidly advancing technological development, has increased the range and scope of its practice.
In animation and game design, the phrase "entertainment technology" refers to a very real world of entertainment experiences made possible by the advent of primarily computer-mediated digital technologies.
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