Immersion Corporation Description
Immersion Corporation develops, manufactures, licenses, and supports a range of hardware and software technologies and products that enhance digital devices with touch interaction. It provides haptic technologies that allow people to use their sense of touch when operating various digital devices. The company licenses its technologies to the original equipment manufacturers (OEMs) or their suppliers to include technologies in products comprising mobile phones, video console gaming systems, consumer electronics, medical simulation and surgical robotic systems, and automotive controls under their own brands. Immersion Corporation offers its technologies under the TouchSense brand. Its product portfolio comprises TouchSense 1000 for the commercial and industrial, and automotive markets; TouchSense 2000 that targets mass consumer electronic devices, such as such as microwaves, cameras, and tablet PCs; and TouchSense 3000, TouchSense 4000, and TouchSense 5000 for mobile communications and consumer electronics markets. The company also provides Integrator that consists of modules comprising UI Module, which streamlines haptic integration; Reverb Module that uses the real-time audio track in digital content; Themes Module, which allows OEMs to waterfall a signature haptic feel through the UI of the device; WebKit Module that extends the theme controls to the device Internet browser experience; and Ringtones Module, which enables support of haptic vibrations to be used during the device silent mode. In addition, it offers engineering and integration services, design kits for prototyping, authoring tools, application programming interfaces, and the development of hardware and software technologies, as well as platform independent solutions. Immersion Corporation sells its products through a direct sales force. It operates in North America, Europe, the Far East, and internationally. The company was founded in 1993 and is headquartered in San Jose, California.
Software - Application
Application Programming Interface
Consumer Electronic Devices
Console Gaming Systems
Consumer Electronics Markets