Virtual Reality Stocks List
Symbol | Grade | Name | % Change | |
---|---|---|---|---|
ARVR | C | First Trust Indxx Metaverse ETF | 0.63 | |
DHAI | B | DIH Holding US, Inc. | 7.83 | |
HERO | C | Global X Video Games & Esports ETF | 1.99 | |
HIMX | D | Himax Technologies, Inc. | 0.79 | |
IMMR | B | Immersion Corporation | 0.83 | |
LOUP | C | Innovator Loup Frontier Tech ETF | 0.20 | |
META | D | Meta Platforms, Inc. | -2.41 | |
OND | B | ProShares On-Demand ETF | 0.60 | |
RBOT | F | Vicarious Surgical Inc. | 3.70 | |
TAGG | D | T. Rowe Price QM U.S. Bond ETF | 0.29 |
Related Industries: Advertising Agencies Aerospace & Defense Consumer Electronics Internet Content & Information Medical Devices Semiconductors Software - Application Software - Infrastructure
Symbol | Grade | Name | Weight | |
---|---|---|---|---|
VERS | C | ProShares Metaverse ETF | 8.18 | |
METV | C | Roundhill Ball Metaverse ETF | 4.31 | |
HERO | C | Global X Video Games & Esports ETF | 4.16 | |
BWEB | C | Bitwise Web3 ETF | 4.1 | |
ESPO | C | VanEck Vectors Video Gaming and eSports ETF | 4.08 |
Compare ETFs
- Virtual Reality
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.
Current VR technology most commonly uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens.
VR systems that include transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems. This tactile information is generally known as force feedback video gaming and training applications.
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