Technical Analysis for GMBLP - Esports Entertainment Group Inc. - 10.0% Series A Cumulative Redeemable Convertible Preferred Stock
Grade | Last Price | % Change | Price Change |
---|---|---|---|
F | 0.05 | -71.37% | -0.12 |
GMBLP closed down 71.37 percent on Monday, October 14, 2024, on 9 percent of normal volume. The stock fell below its 50 day moving average, damaging its intermediate-term outlook by crossing under that important trendline.
Earnings due: Nov 19
*** please verify all earnings dates ***ADX | Long Term | Intermediate Term | Short Term |
---|---|---|---|
Weak or Absent | Down | Down | Down |
Date | Alert Name | Type | % Chg |
---|---|---|---|
Fell Below 20 DMA | Bearish | 0.00% | |
Fell Below 50 DMA | Bearish | 0.00% | |
MACD Bearish Centerline Cross | Bearish | 0.00% | |
MACD Bearish Signal Line Cross | Bearish | 0.00% | |
Narrow Range Bar | Range Contraction | 0.00% | |
Wide Bands | Range Expansion | 0.00% | |
Below Lower BB | Weakness | 0.00% | |
Gapped Down | Weakness | 0.00% | |
MACD Bullish Centerline Cross | Bullish | -71.37% | |
Narrow Range Bar | Range Contraction | -71.37% |
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Basic chart:
- Earnings date: 11/19/2024
Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. It operates through two segments, EEG iGaming and EEG Games. The EEG iGaming segment operates iDefix, a casino platform. The EEG Games segment operates ggCircuit, a local area network center management software and services for managing mission critical functions, such as game licensing and payments; and creates esports content for distribution to the betting industry. The company was formerly known as VGambling, Inc. and changed its name to Esports Entertainment Group, Inc. in May 2017. Esports Entertainment Group, Inc. is based in St. Julian's, Malta.
Sector: Consumer Cyclical
Industry: Gambling
Keywords: Esports Electroencephalography Video Game Culture Everymatrix
Classification
Sector: Consumer Cyclical
Industry: Gambling
Keywords: Esports Electroencephalography Video Game Culture Everymatrix
Indicator | Bull Case | Neutral / Hold | Bear Case |
---|---|---|---|
50 DMA | |||
200 DMA | |||
ADX Trend | |||
Oversold / Overbought | |||
Relative Strength |
Indicator | Value |
---|---|
52 Week High | 5.8668 |
52 Week Low | 0.05 |
Average Volume | 1,351 |
200-Day Moving Average | 1.79 |
50-Day Moving Average | 0.14 |
20-Day Moving Average | 0.14 |
10-Day Moving Average | 0.14 |
Average True Range | 0.06 |
RSI (14) | 40.83 |
ADX | 10.33 |
+DI | 27.85 |
-DI | 39.26 |
Chandelier Exit (Long, 3 ATRs) | 0.00 |
Chandelier Exit (Short, 3 ATRs) | 0.22 |
Upper Bollinger Bands | 0.22 |
Lower Bollinger Band | 0.06 |
Percent B (%b) | -0.05 |
BandWidth | 115.64 |
MACD Line | -0.01 |
MACD Signal Line | 0.00 |
MACD Histogram | -0.0027 |
Pivot Point Level | Traditional / Classic | Fibonacci | Demark | Woodie | Camarilla |
---|---|---|---|---|---|
Resistance 4 (R4) | 0.05 | ||||
Resistance 3 (R3) | 0.05 | 0.05 | 0.05 | ||
Resistance 2 (R2) | 0.05 | 0.05 | 0.05 | 0.05 | |
Resistance 1 (R1) | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
Pivot Point | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
Support 1 (S1) | 0.05 | 0.05 | 0.05 | 0.05 | 0.05 |
Support 2 (S2) | 0.05 | 0.05 | 0.05 | 0.05 | |
Support 3 (S3) | 0.05 | 0.05 | 0.05 | ||
Support 4 (S4) | 0.05 |