Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 1 MSFT Google’s Payments to Apple Reached $20 Billion in 2022, Antitrust Court Documents Show
May 1 MSFT AI training models: How Photobucket aims to enter the sector
May 1 TGT Consumer confidence hits 21-month low. Are retailers prepared?
May 1 MSFT Microsoft inks $10 billion green energy deal as power-hungry AI forces its hand to meet emissions commitments
May 1 MSFT Apple to report Q2 earnings amid iPhone slowdown, China troubles
May 1 MSFT AI investments are showing signs of a payoff, but the price is steep
May 1 MSFT South Korea's 5-Year Plan To Grow Its Console Gaming Market By 2028
May 1 MSFT Why April Brought Grief To Software Stocks As IGV Index Tumbles
May 1 MSFT Microsoft and Brookfield Sign Biggest-Ever Clean Power Deal
May 1 MSFT Microsoft's Renewable Energy Leap: A Game Changer?
May 1 MSFT Anthropic unveils iOS app, new premium plan as generative AI competition heats up
May 1 MSFT Meet the Unstoppable Stock That Just Joined Nvidia, Microsoft, and Apple in the $2 Trillion Club
May 1 MSFT Anthropic releases business chatbot in hunt for corporate dollars
May 1 MSFT Amazon Q1: Tailored ads could unlock new 'leg' for ad revenue
May 1 ACEL Earnings Preview: Golden Entertainment (GDEN) Q1 Earnings Expected to Decline
May 1 MSFT Nearly 50% of Billionaire Stanley Druckenmiller's Portfolio Is Invested in These 4 Stocks
May 1 MSFT Microsoft Boosts Responsible AI Team From 350 to 400 Personnel
May 1 MSFT Microsoft Strikes Major Renewable Power Deal With Brookfield
May 1 MSFT AI Hardware Stocks Get Pummeled Even as Big Tech Keeps Spending
May 1 MSFT Microsoft's Earnings Results Show It's Delivering on Its Artificial Intelligence (AI) Promise. But Is the Stock a Buy After Recent Gains?
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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