Video Gaming Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Gaming stocks.

Video Gaming Stocks Recent News

Date Stock Title
May 9 RBLX Investor Optimism Improves, Dow Rises For 6th Straight Session
May 9 RBLX Roblox, Beyond Meat And 3 Stocks To Watch Heading Into Thursday
May 8 ACEL Accel Entertainment reports Q1 results
May 8 ACEL Accel Entertainment's (NYSE:ACEL) Q1 Sales Beat Estimates
May 8 ACEL Accel Entertainment Announces Q1 2024 Operating Results
May 8 RBLX Roblox Expected to Report 1Q Top-Line Growth and a Wider Loss
May 8 RBLX Electronic Arts (EA) Q4 Earnings and Revenues Decline Y/Y
May 8 RBLX Roblox Q1 2024 Earnings Preview
May 8 RBLX Pilgrim's and CVS Health have been highlighted as Zacks Bull and Bear of the Day
May 8 RBLX 3 reasons why Wall Street is playing Roblox again
May 8 RBLX Roblox (RBLX) Reports Earnings Tomorrow: What To Expect
May 7 SKLZ Skillz to Report 2024 First Quarter Results on May 9 and Host Conference Call and Webcast
May 7 RBLX Is Roblox (RBLX) a Buy as Wall Street Analysts Look Optimistic?
May 7 RBLX Roblox (RBLX) to Report Q1 Earnings: What's in the Cards?
May 7 ACEL Is a Surprise Coming for Accel Entertainment (ACEL) This Earnings Season?
May 7 ACEL Earnings To Watch: Accel Entertainment (ACEL) Reports Q1 Results Tomorrow
May 6 RBLX Roblox Set to Top First-Quarter Bookings Guidance, Wedbush Says
May 6 RBLX A Bull Market Is Here: 2 Top Stocks Down 72% and 74% to Buy Right Now
May 6 RBLX Roblox (RBLX) Q1 Earnings on the Horizon: Analysts' Insights on Key Performance Measures
May 6 RBLX Will Earnings Cheer Continue This Week? All Eyes On Disney, Palantir, Robinhood While Reddit Gears Up For Debut Quarterly Report
Video Gaming

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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