Video Games Stocks List

Video Games Stocks Recent News

Date Stock Title
May 17 GME Reddit, GameStop, Take-Two Interactive, Applied Materials, Tesla On Investors' Radars As Dow Hits Historic 40K Milestone
May 17 TTWO Reddit, GameStop, Take-Two Interactive, Applied Materials, Tesla On Investors' Radars As Dow Hits Historic 40K Milestone
May 16 TTWO Take-Two, Cracker Barrel, Reddit: Trending tickers
May 16 TTWO Video Game Publisher Take-Two Guides Low For Year Ahead As 'Grand Theft Auto 6' Delayed
May 16 TTWO GTA 6 Set For Fall 2025 Launch, Take-Two CEO Reveals: Announcement Will Be 'Consistent' With Marketing Plan
May 16 GME GameStop (GME) Up 75% This Week, Yet This Unofficial GameStop Meme Coin Is Up 10x More
May 16 TTWO Take-Two Interactive Software, Inc. 2024 Q4 - Results - Earnings Call Presentation
May 16 TTWO Take-Two Interactive in charts: Revenue from PC and other platform falls most among segments in FQ4
May 16 GME Renaissance Technologies stocked up on meme-stocks AMC, GameStop in Q1
May 16 TTWO Take-Two dips on light guidance, late-2025 'GTA6' schedule
May 16 TTWO Take-Two's (NASDAQ:TTWO) Q1: Beats On Revenue But Full-Year Sales Guidance Misses Expectations
May 16 TTWO Take-Two GAAP EPS of -$17.02, revenue of $1.4B beats by $80M
May 16 TTWO Take-Two expects GTA VI launch in fall 2025, cuts bookings forecast
May 16 GME EXCLUSIVE: Early GameStop Investor Is Looking Elsewhere For Opportunity — 'If You Play Stupid Games, You Are Going To Win Stupid Prizes'
May 16 TTWO Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2024
May 16 GME VinFast Auto Surges 30% In 5 Days: Charts Signal Strong Bullish Trend, More Than Just A Short Squeeze
May 16 GME Renaissance Technologies Piled Into GameStop, AMC Ahead of Rally
May 16 GME EXCLUSIVE: Andrew Left Shorted GameStop — Here Are His 3 Long Stock Ideas
May 16 GME Dow hits record-high, gas prices to rise: Catalysts
May 16 GME AMC Stock Is Falling. It Plans a Share Offering
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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