Augmented Reality Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Augmented Reality stocks.

Augmented Reality Stocks Recent News

Date Stock Title
May 15 VRAR Glimpse Group's unit signs $4M contract with a Department of Defense entity
May 15 MTTR Matterport Unveils Reporting Tool to Showcase Carbon Reduction Achieved Using Digital Twins
May 15 VRAR Brightline Interactive Enters into a $4+ Million Contract With A Department Of Defense Entity
May 15 BHAT Blue Hat Interactive Entertainment Technology(NASDAQ: BHAT) Announces Artificial Intelligence "Aileen" as Chief Information Officer
May 14 VUZI Garmin Collaborates with Vuzix to Develop Next Generation Nano-Imprinted Waveguide with microLED based Display Systems
May 13 HIMX Exploring Top Dividend Stocks In May 2024
May 11 HIMX Himax Technologies First Quarter 2024 Earnings: Beats Expectations
May 10 HIMX Himax Technologies, Inc. (NASDAQ:HIMX) Q1 2024 Earnings Call Transcript
May 10 IMMR Immersion Corp (IMMR) Surpasses Q1 Earnings Estimates with Significant Revenue Growth
May 10 VUZI Vuzix Corporation (NASDAQ:VUZI) Q1 2024 Earnings Call Transcript
May 10 VUZI Vuzix to Bring New Low Cost, Full Color Waveguides to Display Week 2024
May 9 VUZI Vuzix Corporation (VUZI) Q1 2024 Earnings Call Transcript
May 9 VUZI Vuzix GAAP EPS of -$0.16 misses by $0.02, revenue of $2M misses by $0.42M
May 9 VUZI Vuzix Reports First Quarter 2024 Results
May 9 HIMX Himax Tech CEO Calls Q1 Low Point, Foresees Sales Surge in Automotive Sector
May 9 HIMX Himax Technologies, Inc. (HIMX) Q1 2024 Earnings Call Transcript
May 9 HIMX Himax Technologies GAAP EPADS of $0.07 beats by $0.02, revenue of $207.55M beats by $4.15M
May 9 HIMX Himax (NASDAQ:HIMX) Exceeds Q1 Expectations, Stock Soars
May 9 HIMX Himax Technologies, Inc. Reports First Quarter 2024 Financial Results; Provides Second Quarter 2024 Guidance
May 9 HIMX Himax Technologies, Inc. Declares Cash Dividend for FY2023
Augmented Reality

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world, not as a simple display of data, but through the integration of immersive sensations, which are perceived as natural parts of an environment. The earliest functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S. Air Force's Armstrong Laboratory in 1992. Commercial augmented reality experiences were first introduced in entertainment and gaming businesses. Subsequently, augmented reality applications have spanned commercial industries such as education, communications, medicine, and entertainment. In education, content may be accessed by scanning or viewing an image with a mobile device or by using markerless AR techniques.Augmented reality is used to enhance natural environments or situations and offer perceptually enriched experiences. With the help of advanced AR technologies (e.g. adding computer vision, incorporating AR cameras into smartphone applications and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulated. Information about the environment and its objects is overlaid on the real world. This information can be virtual or real, e.g. seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space. Augmented reality also has a lot of potential in the gathering and sharing of tacit knowledge. Augmentation techniques are typically performed in real time and in semantic contexts with environmental elements. Immersive perceptual information is sometimes combined with supplemental information like scores over a live video feed of a sporting event. This combines the benefits of both augmented reality technology and heads up display technology (HUD).

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