Online Games Stocks List

Recent Signals

Date Stock Signal Type
2019-08-22 GIGM MACD Bearish Signal Line Cross Bearish
2019-08-22 GIGM Wide Range Bar Range Expansion
2019-08-22 GIGM 20 DMA Resistance Bearish
2019-08-22 GRVY Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2019-08-22 GRVY 1,2,3 Retracement Bearish Bearish Swing Setup
2019-08-22 IQ Fell Below 50 DMA Bearish
2019-08-22 NCTY Upper Bollinger Band Walk Strength
2019-08-22 NCTY Doji - Bearish? Reversal
2019-08-22 NCTY MACD Bullish Centerline Cross Bullish
2019-08-22 NTES Fell Below 50 DMA Bearish
2019-08-22 NTES Fell Below 200 DMA Bearish
2019-08-22 SINA Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2019-08-22 SINA MACD Bullish Centerline Cross Bullish
2019-08-22 SINA 1,2,3 Pullback Bullish Bullish Swing Setup
2019-08-22 SINA Calm After Storm Range Contraction
2019-08-22 SOHU NR7 Range Contraction
2019-08-22 SOHU 20 DMA Resistance Bearish
2019-08-22 SOHU Narrow Range Bar Range Contraction
2019-08-22 WB Fell Below 50 DMA Bearish
2019-08-22 XNET Pocket Pivot Bullish Swing Setup
2019-08-22 XNET Upper Bollinger Band Walk Strength
2019-08-22 XNET Wide Range Bar Range Expansion
2019-08-22 XNET Volume Surge Other
2019-08-22 YY NR7 Range Contraction
2019-08-22 YY Narrow Range Bar Range Contraction

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds. The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players. Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.Online game culture sometimes faces criticisms for an environment that might promote cyberbullying, violence, and xenophobia. Some are also concerned about gaming addiction or social stigma. Online games have attracted players from a variety of ages, nationalities, and occupations. Online game content can also be studied in scientific field, especially gamers' interactions within virtual societies in relation to the behavior and social phenomena of everyday life. It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players. Online games also have the problem of not being permanently playable, unlike purchased retail games, as they require special servers in order to function.

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