Online Games Stocks List

Recent Signals

Date Stock Signal Type
2021-05-11 GIGM MACD Bearish Signal Line Cross Bearish
2021-05-11 IQ Lower Bollinger Band Walk Weakness
2021-05-11 IQ New 52 Week Low Weakness
2021-05-11 NCTY Lower Bollinger Band Walk Weakness
2021-05-11 NCTY 200 DMA Resistance Bearish
2021-05-11 NCTY Stochastic Buy Signal Bullish
2021-05-11 SOHU Stochastic Buy Signal Bullish
2021-05-11 SOHU Lower Bollinger Band Walk Weakness
2021-05-11 SOHU Non-ADX 1,2,3,4 Bullish Bullish Swing Setup
2021-05-11 SOHU Crossed Above 50 DMA Bullish
2021-05-11 SOHU Bullish Engulfing Bullish
2021-05-11 WB Calm After Storm Range Contraction
2021-05-11 WB Non-ADX 1,2,3,4 Bearish Bearish Swing Setup
2021-05-11 XNET Stochastic Buy Signal Bullish
2021-05-11 XNET Pocket Pivot Bullish Swing Setup
2021-05-11 YY Lower Bollinger Band Walk Weakness

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds. The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players. Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.Online game culture sometimes faces criticisms for an environment that might promote cyberbullying, violence, and xenophobia. Some are also concerned about gaming addiction or social stigma. Online games have attracted players from a variety of ages, nationalities, and occupations. Online game content can also be studied in scientific field, especially gamers' interactions within virtual societies in relation to the behavior and social phenomena of everyday life. It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players. Online games also have the problem of not being permanently playable, unlike purchased retail games, as they require special servers in order to function.

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