Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Mar 28 GME Stock Market News for Mar 28, 2024
Mar 27 GME Trump Social’s public debut puts ‘all other meme stocks to shame,’ veteran analyst says
Mar 27 GME Trump Media, Reddit surge despite questionable profit prospects, taking on the 'meme stock' mantle
Mar 27 GME Forget GameStop. Videogames Are Doing Just Fine.
Mar 27 GME GameStop makes a harsh decision amid declining sales
Mar 27 GME GameStop Stock Tumbles After Sales Fall
Mar 27 GME Stocks to Watch Wednesday: Carnival, Robinhood, Trump Media, Merck
Mar 27 GME GameStop's 4Q Sales Plunge Signals the End Is Nigh, Wedbush Analysts Say
Mar 27 EA Electronic Arts' Bookings Expected to Hit Low-End of Guidance
Mar 27 GME Why GameStop (GME) Shares Are Trading Lower Today
Mar 27 GME GameStop Runway Narrows After Q4 Results: 'We Expect The Company's Demise At Some Point Later This Decade'
Mar 27 GME Understanding the 'quasi-religious fervor' behind meme stocks
Mar 27 EA GameStop Needs To Get Its Game Back
Mar 27 GME GameStop Needs To Get Its Game Back
Mar 27 GME Heard on the Street: GameStop’s Terrible Holiday Season Is Telling
Mar 27 GME GameStop (GME) Q4 Earnings Miss Estimates, Sales Decline Y/Y
Mar 27 GME Meme stocks are back as Trump Media surges, GameStop crashes, Reddit soars
Mar 27 GME GameStop's demise is anticipated by Wedbush to be before the end of the decade
Mar 27 GME GameStop plunges on earnings, Trump Media soars for second day
Mar 27 GME GameStop cuts undisclosed number of jobs as Q4, full-year sales fall
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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