Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Nov 23 TGT What Moved Markets This Week
Nov 22 TGT Nvidia earnings, bitcoin, Walmart & Target: In Case You Missed It
Nov 22 TGT Target is spiraling as Gen Z and affluent customers fall in love with Walmart
Nov 22 TGT Retailers must 'stay calm' before any tariffs materialize: Expert
Nov 22 TGT Target price target lowered to $160 from $195 at BofA
Nov 22 TGT Target price target lowered to $130 from $156 at Piper Sandler
Nov 22 TGT Target takes a Q3 beating from supply chain disruptions
Nov 22 TGT Will Glicked rival Barbenheimer? Stocks to watch as Wicked, Gladiator II open in theaters
Nov 22 TGT Walmart's big win, Target's big miss, and Costco's membership deal: Retail news roundup
Nov 21 TGT Q3 Earnings Buzz: Target Stock Falls Nvidia Shares Flat
Nov 21 TGT Target's earnings miss isn't about the U.S. port strike. Here's what happened
Nov 21 TGT Why America's Favorite Department Store Could Be Your Favorite Dividend King Stock (TGT)
Nov 21 TGT Walmart wins, Target misses in mixed retail earnings report
Nov 21 TGT Target Posts Q3 Earnings Miss: Analysts Slash Forecasts On Market Share Loss, Margin Concerns
Nov 21 TGT Consumer sector will 'rule sentiment' in 2025: Strategist
Nov 21 TGT Target: Softness In Discretionary Categories; Initiate With 'Sell'
Nov 21 TGT Target: Q3, Promotional Environment Weighs On Earnings
Nov 21 TGT Trending tickers: Nvidia, Adani, Target, Baidu and JD Sports
Nov 21 TGT Stock Market News for Nov 21, 2024
Nov 21 TGT Target Corp (TGT) Q3 2024 Earnings Call Highlights: Navigating Growth Amidst Consumer Caution
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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