Technical Analysis for SLGG - Super League Gaming, Inc.
Grade | Last Price | % Change | Price Change |
---|---|---|---|
D | 5.48 | -1.79% | -0.10 |
SLGG closed down 1.79 percent on Monday, April 19, 2021, on 6 percent of normal volume. The stock exhibited some range contraction during this trading session as price made an NR7 -- narrowest range of the last seven sessions. The price action carved out a bullish hammer (or hammer-like) candlestick pattern. That may indicate an upside reversal. Look for price to trade above the high of the hammer for confirmation. Note that the stock is in oversold territory based on its Slow Stochastic indicator (14, 3, 3) -- sideways movement or a bounce should not be unexpected.
ADX | Long Term | Intermediate Term | Short Term |
---|---|---|---|
Weak or Absent | Up | Down | Down |
Historical SLGG trend table... |
Date | Alert Name | Type | % Chg |
---|---|---|---|
Hammer Candlestick | Bullish | 0.00% | |
Narrow Range Bar | Range Contraction | 0.00% | |
NR7 | Range Contraction | 0.00% | |
NR7-2 | Range Contraction | 0.00% | |
Wide Bands | Range Expansion | 0.00% | |
Down 3 Days in a Row | Weakness | 0.00% | |
Down 4 Days in a Row | Weakness | 0.00% | |
Oversold Stochastic | Weakness | 0.00% | |
Fell Below 50 DMA | Bearish | -1.79% | |
MACD Bearish Centerline Cross | Bearish | -1.79% |
Recent Intraday Alerts -- Get these alerts pushed to you via our Mobile App
Alert | Time |
---|---|
Down 3% | about 18 hours ago |
Down 2 % | about 18 hours ago |
Down 1% | about 18 hours ago |
Fell Below Previous Day's Low | about 18 hours ago |
50 DMA Resistance | 4 days ago |
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- Earnings date: 05/26/2021
Super League is a preeminent and unifying community for amateur esports players. Through premium in-person and digital events and leagues featuring top-tier games such as League of Legends, Minecraft and Clash Royale, Super League provides competitive video gamers with opportunities to experience their sport like the pros within a social environment that fosters positive communication, good sportsmanship and teamwork. Super League’s proprietary technology platform transforms local movie theaters, PC cafes and restaurant and retail venues into esports arenas, facilitating critical components of successful competitions such as player match-making, tournament operations, data visualization, and local and national live broadcasts, all across a wide variety of competitive formats.
Sector: Technology
Industry: Electronic Gaming & Multimedia
Keywords: Games Proprietary Technology Video Game Esports Visualization Video Game Culture Movie Theater League Of Legends
Classification
Sector: Technology
Industry: Electronic Gaming & Multimedia
Keywords: Games Proprietary Technology Video Game Esports Visualization Video Game Culture Movie Theater League Of Legends
Indicator | Bull Case | Neutral / Hold | Bear Case |
---|---|---|---|
50 DMA | |||
200 DMA | |||
ADX Trend | |||
Oversold / Overbought | |||
Relative Strength |
Indicator | Value |
---|---|
52 Week High | 11.2 |
52 Week Low | 1.63 |
Average Volume | 11,709,984 |
200-Day Moving Average | 3.18 |
50-Day Moving Average | 5.84 |
20-Day Moving Average | 6.96 |
10-Day Moving Average | 6.25 |
Average True Range | 0.92 |
ADX | 21.59 |
+DI | 18.47 |
-DI | 21.35 |
Chandelier Exit (Long, 3 ATRs ) | 8.44 |
Chandelier Exit (Short, 3 ATRs ) | 8.07 |
Upper Bollinger Band | 8.91 |
Lower Bollinger Band | 5.01 |
Percent B (%b) | 0.12 |
BandWidth | 55.97 |
MACD Line | -0.14 |
MACD Signal Line | 0.15 |
MACD Histogram | -0.2876 |
Pivot Point Level | Traditional / Classic | Fibonacci | Demark | Woodie | Camarilla |
---|---|---|---|---|---|
Resistance 4 (R4) | 5.89 | ||||
Resistance 3 (R3) | 5.87 | 5.73 | 5.82 | ||
Resistance 2 (R2) | 5.73 | 5.62 | 5.73 | 5.79 | |
Resistance 1 (R1) | 5.60 | 5.56 | 5.53 | 5.62 | 5.77 |
Pivot Point | 5.46 | 5.46 | 5.42 | 5.46 | 5.46 |
Support 1 (S1) | 5.33 | 5.35 | 5.26 | 5.35 | 5.19 |
Support 2 (S2) | 5.19 | 5.29 | 5.19 | 5.17 | |
Support 3 (S3) | 5.06 | 5.19 | 5.14 | ||
Support 4 (S4) | 5.08 |