Technical Analysis for SLGG - Super League Gaming, Inc.
ADX | Long Term | Intermediate Term | Short Term |
---|---|---|---|
Strong | Down | Up | Up |
Date | Alert Name | Type | % Chg |
---|---|---|---|
180 Bullish Setup | Bullish Swing Setup | 0.00% | |
Upper Bollinger Band Walk | Strength | 0.00% | |
Wide Bands | Range Expansion | 0.00% | |
Gapped Up | Strength | 0.00% | |
Upper Bollinger Band Touch | Strength | 0.00% | |
Calm After Storm | Range Contraction | 10.46% | |
Upper Bollinger Band Walk | Strength | 10.46% | |
Wide Bands | Range Expansion | 10.46% | |
Calm After Storm | Range Contraction | 8.89% | |
Parabolic Rise | Strength | 8.89% |
Recent Intraday Alerts -- Get these alerts pushed to you via our Mobile App
Alert | Time |
---|---|
Upper Bollinger Band Resistance | about 7 hours ago |
60 Minute Opening Range Breakout | about 7 hours ago |
Rose Above Upper Bollinger Band | about 7 hours ago |
Up 10% | about 7 hours ago |
Up 1 ATR | about 7 hours ago |
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Basic chart:
- Earnings date: 03/13/2023
Super League is a preeminent and unifying community for amateur esports players. Through premium in-person and digital events and leagues featuring top-tier games such as League of Legends, Minecraft and Clash Royale, Super League provides competitive video gamers with opportunities to experience their sport like the pros within a social environment that fosters positive communication, good sportsmanship and teamwork. Super League’s proprietary technology platform transforms local movie theaters, PC cafes and restaurant and retail venues into esports arenas, facilitating critical components of successful competitions such as player match-making, tournament operations, data visualization, and local and national live broadcasts, all across a wide variety of competitive formats.
Sector: Technology
Industry: Electronic Gaming & Multimedia
Keywords: Games Video Games Proprietary Technology Esports Visualization Video Game Culture League Of Legends Movie Theater
Classification
Sector: Technology
Industry: Electronic Gaming & Multimedia
Keywords: Games Video Games Proprietary Technology Esports Visualization Video Game Culture League Of Legends Movie Theater
Indicator | Bull Case | Neutral / Hold | Bear Case |
---|---|---|---|
50 DMA | |||
200 DMA | |||
ADX Trend | |||
Oversold / Overbought | |||
Relative Strength |
Indicator | Value |
---|---|
52 Week High | 2.57 |
52 Week Low | 0.316 |
Average Volume | 245,943 |
200-Day Moving Average | 0.84 |
50-Day Moving Average | 0.52 |
20-Day Moving Average | 0.55 |
10-Day Moving Average | 0.63 |
Average True Range | 0.07 |
RSI | 67.95 |
ADX | 34.03 |
+DI | 38.75 |
-DI | 9.88 |
Chandelier Exit (Long, 3 ATRs) | 0.63 |
Chandelier Exit (Short, 3 ATRs) | 0.57 |
Upper Bollinger Bands | 0.74 |
Lower Bollinger Band | 0.36 |
Percent B (%b) | 0.97 |
BandWidth | 68.50 |
MACD Line | 0.06 |
MACD Signal Line | 0.04 |
MACD Histogram | 0.0219 |
Pivot Point Level | Traditional / Classic | Fibonacci | Demark | Woodie | Camarilla |
---|---|---|---|---|---|
Resistance 4 (R4) | 0.85 | ||||
Resistance 3 (R3) | 0.84 | 0.80 | 0.83 | ||
Resistance 2 (R2) | 0.80 | 0.77 | 0.80 | 0.82 | |
Resistance 1 (R1) | 0.76 | 0.75 | 0.78 | 0.77 | 0.82 |
Pivot Point | 0.72 | 0.72 | 0.73 | 0.72 | 0.72 |
Support 1 (S1) | 0.68 | 0.69 | 0.70 | 0.69 | 0.64 |
Support 2 (S2) | 0.64 | 0.67 | 0.64 | 0.64 | |
Support 3 (S3) | 0.60 | 0.64 | 0.63 | ||
Support 4 (S4) | 0.61 |